Targeting Bounty in a Trigger

  • Thread starter Thread starter GamerXR72
  • Start date Start date
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GamerXR72

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Picture a maul map where someone gets increased income when they send a creep. The increased income is exactly equal to the creeps bounty.

How would I target a creatures bounty value in a trigger?

I.E.

Code:
purchase creeps
    Events
        Unit - A unit Sells a unit
    Conditions
        (Unit-type of (Sold unit)) Not equal to Sell
    Actions
        Set income[(Player number of (Triggering player))] = (income[(Player number of (Triggering player))] + [B]([I]The Bounty Value[/I] of (Sold unit))[/B])

Of course that is wrong because Im not sure how to target a cratures bounty value specifically.
 
You could use the custom value of the units, I believe all units have a 'cutom value' that is meant to be a versatile value for people to play around with.

Just set the custom value of the unit to the bounty amount.
 
You could also use the unit's Point Value, which has no purpose but to let people do things like sell the unit, or get how much it's 'worth' :D
For a summoning maul, I would suggest setting bounty and point value to the same thing, and have the trigger use the point value.

Edit: Almost exactly what NoxMortus said, but using a different variable that can be set in the object editor (I think it's different, anyway)
 
I could do that, but Its not so much about how to target the bounty value as it is targeting any value I want via triggers or even JASS. Things like making triggers that effect all units of one type projectile speed or spontaneous change of missle art.

I was even looking through the common.j and blizzard.j files trying to find a native JASS function that targets bounty but I didnt have any luck.
 
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