Taverns

N

Nel'Dax

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I noticed a few posts about tavern's here recently. I was wondering how you make them unavailable after a -random feature. Luckily I was able to catch Lord Ook's post about that an figure it out then, however, his latest post didnt have an answer. Is it possibly that Ook, Darg or SD can help me out? please and thanks =D
 
yea I think the answer was there, I said to train the hero via triggers, that way the hero will get removed.

unit - issue train/upgrade order

(thats the trigger action you want)
 
Unit - Order No unit to train/upgrade to a AlliedRandom [(Random integer number between 1 and 12)]

is what i have now, however, doesnt train unit =(

now i assume i should replace the no unit with the selected tavern, but i have 2 taverns for each side..what should i do? (limiting to 1 tavern each side wont do me much good as i plan to make more heros as the mechanics begin to work.
 
well its up to you I guess :)

When someone types in -random, which tavern does the hero come out of?

one possibility:

replace "no unit" with "random unit from units of type tavern"

you get there from selecting "random unit in unit group" when you click on the "no unit" parameter.
 
This should help you Nel'Dax

If (tempneran[(Random integer number between 1 and 2)] Equal to 1) then do (Unit - Order Days of Past Tavern 0088 <gen> to train/upgrade to a nightelfrandom[(Random integer number between 12 and 22)]) else do (Unit - Order Recruiting Hall 0074 <gen> to train/upgrade to a nightelfrandom[(Random integer number between 1 and 11)])

What this is doing is taking a random integer between 1 and 2...(this represents each of the 2 taverns.) Then depending on the number its generating a hero from a tavern. Only problem with this is you will have to go back to your array index and make sure index 1-11 and index 12-22 (in my case) are in the same tavern.
 
Well the availibility is gone, but howevery if it is a duplicated random integer your right, they do have to -random again.. but i feel what i have there is 1 of the better way to -random a multi tavern set. Now you could make an array storing a variable for each player that random's, then making an If/Then/Else checking the variables and automatically redoing the -random for the failed try. But for the time being, typing in -random again isnt too painful.

and nel'dax only asked how to get it to work. lol he didnt state he wanted a perfect script =D
 
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