TD AI follow path help.

  • Thread starter Thread starter bombernik
  • Start date Start date
B

bombernik

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i wanted to know if anyone knows how to make the spawns for a td follow the path.
if anyone does can u either post me a link to a previous topic, or post some information about it. :cool: thanx in advance, hopfully, :P .
 
u make a spawn region then checkpoints regions then once they touch one u order them to move to the next one
 
ok awsome i will try that after dinner, but do u happen to know the code for ordering to move from one to the next? im talking about regions
 
wow that site really helped. also how would i make it so if a player isnt in the game units wont spawn for him.
 
You make a trigger to turn off the spawns leading to that player. If you need me to show you an example just say so.
 
yea an example would be nice, but also i need to know how do u set it to move from one region to the next the site said.. Unit - Order (Entering unit) to Move To (Center of SPAWN2 ). i never saw that trigger any where so idk, i only saw move unit instantly. :mad: :banghead:
 
i think when i posted i disabled editign by mistake so im sorry, i figured out the ordering crap damn internet lies to u. they took the exact text when its after they change the words around sheesh..
 
So you do or dont need an example?

If so this should work...

Code:
Untitled Trigger 001
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Player 1 (Red) slot status) Not equal to Is playing
            Then - Actions
                Trigger - Turn off <Trigger for spawn for this player>
            Else - Actions
 
ah sweet, thanx dude!

wut do u want your name to be for the credits? or do u want me to put the site name down?
 
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