Td Help

  • Thread starter Thread starter skyrider123
  • Start date Start date
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skyrider123

Guest
OK,

What I want is to have a TD where the next level starts as soon as all the creeps from the previous level are dead :) .

I want help on what what code to use. I know how to spawn :) but i don't know how to make the TD work with all the different levels :mad: .

I was thinking of having a variable called level to tell the game what level the game is at.
The i have 2 triggers
1 st trigger
Code:
event(wait 30 socends)
no conditions
action(activate trigger (trigger: Spawning))

The i duplicat this trigger for each level and player.
but i know there is an easier way to do it :banghead: :confused: .
the level variable is what level the player is at :rolleyes:

Code:
event(every 1 second)
Condition
(player 9 (brown)food is eapuil to zero)
(level ((is eaquil to) 1))
action(create 30 footmen at (spawn 1)facing triggering unit)
(set level(level+1))

I know that there is a tutorial site but i need help :( .
I would like it if you could upload a demo map for me.
I know how to move the units from reigon to reigon.
 
Level is an integer variable
Creep is a unit variable
Number is a integer variable (set the default to how many units you want to spawn)


A unit dies
Owner of dying unit equal to player 12 brown
Player 12 brown's food equal to or less than 0.
Set Level = Level +1
Run CreepID

CreepID
If-Level equal to 1
Then-
Set Creep = Footman
Run Spawn Level
Else- Do Nothing
(Just copy paste this action for every unit and change the set creep =, and the level equal to

Spawn Level
Unit create "number" "creep" at region facing default building degrees.
(do this action for each region you want them to spawn)
 
What is Creep ID

I get what you mean but how does the creep ID work?? :confused:
Is it like the one in Slams Solo TD?? :confused:
Can you help me?? :confused:
 
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