TD-How you make a space un-buildible

hobo218

Meh
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I know this is a stupid question, but i've spent at least 2 hours trying to figure it out. I've searched and read probably about 50 FAQ's for worldbuilder but none of them have it. Could one of you tell me how you create a space on a map so where you can't build a tower on it?

-hobo218
:banghead:
 
You can put terrain there in which things cant be built on. Usualy any type of tile works.
 
When you are buildin the terrain if you move the cursor over the tile for a bit it will say "Tilename (unbuildable)". use one of them.
 
Also, after you are done placing your tiles, you can press the key "P" in the main screen to show pathing.

Colors:
Pink = unbuildable and unwalkable by ground
White = unbuildable, unwalkable by ground and air
Greenish Blue = unbuildable, unwalkable by air
Blue = unbuildable

-Demonfaze
 
No problem, we're here to help. ;)

Any more questions? You can just post them in this thread if its a minor question so you don't have to create a whole new thread.

-Demonfaze
 
ya, thx nother question....

how do you delete doodads?

Also....idea....what about making a map w/ a trigger when it would "squelch" any user who used certain four letter words in a game....because everyone knows how much of that goes around...lol...if i could get ur input on this it would be appriciated...thx
 
To delete doodad you can either select them with your curser and click delete or you can use the object manager to delete big groups of the same doodad type.
 
I really dont know...never really seen a squelich trigger. I would wait for someone better at triggers to post.
 
I'm not quite sure of a way to "squelch" them because that is a BattleNet command. You could either:

1) Send them (only the violating player) into a cinematic that does nothing

2) Use a dialogue box that has one button called "ok" and titled "banned for 20 seconds". Then make it whenever they hit ok, the dialogue will just re-appear so they can't escape that screen. However, after 20 seconds, or however long you want, then it would erase the dialogue box so they could continue playing.

3) Use the action "Cinematic - Clear the screen of text messages for (All players)
" <--this would clear all messages though. What you could do though, is make it clear text messages for only the violating player, so that he wouldn't hear what was going on :D and can't respond for anything.

-Demonfaze
 
thx...i decided to do the cinematic thing for a "timeout" for 45 seconds. i looked for the chat hide/show and i foudn it, but i cant put it on cause it wont let me press "OK"
 
Now that I think about it, it seems much better to do the clear messages way. Just use the action to check which players are silenced:

Code:
Event:  
Player - Player 1 (Red) types a chat message containing WORD as A substring
Player - Player 2 (Blue) types a chat message containing WORD as A substring
//include all players

Conditions:

Actions: 
Set PlayerIsSilenced[(Player number of (Triggering player))] = True


NOTE: You would change "WORD" in the event to... well...the bad word.

Code:
Silence Violating Players
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        PlayerIsSilenced[(Integer A)]  ==  True
                    Then - Actions
                        Cinematic - Clear the screen of text messages for (Player group((Player((Integer A)))))
                    Else - Actions

For simplicities sake, we will have a separate trigger with the same event as the first one. This trigger will disable the silence after 45 seconds:

Code:
Disable Silence
    Events
        Player - Player 1 (Red) types a chat message containing WORD as A substring
        Player - Player 2 (Blue) types a chat message containing WORD as A substring
//include all players
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        deletethis[(Integer A)]  ==  True
                    Then - Actions
                        Wait 45.00 seconds
                        Set deletethis[(Integer A)] = True
                    Else - Actions

NOTE: Did these triggers in like only a couple minutes so they have not been tested :mad: . Ask a good triggerer to fix them since I have to leave for the night (sorry) :( .

-Demonfaze
 
custom loading image

can someone help me put a JPEG as a custom loading image. i tried using a tutorial on another site, but didn't work. thinking someone hear might know.
 
im trying to use a JPEG image as a custom loading screen for my map, but i need a program that can compress it into a certain type of file so i can use it. srry...ill try to be more specifc next time....
 
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