Hildagarn
Member
- Reaction score
- 20
In my TD there's mass levels that spawn twice as many creeps, but one at a time. I this successfully, BUT...the it spawns 1 players spawn at a time. How do I make it to where it spawns one creep at a time for all the player slots that are playing.
Trigger:
- Level 7 SpawnMass
- Events
- Time - Timer[7] expires
- Conditions
- Actions
- Game - Display to (All players) for 10.00 seconds the text: Level 7 - Zerglings...
- Game - Display to (All players) for 5.00 seconds the text: +12 Gold for comple...
- Player Group - Pick every player in (All players controlled by a User player) and do (Player - Add 12 to (Picked player) Current gold)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 1 (Red) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn R <gen>) facing (Center of Leak R <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak R <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 2 (Blue) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn B <gen>) facing (Center of Leak B <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak B <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 3 (Teal) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn T <gen>) facing (Center of Leak T <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak T <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 4 (Purple) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn PU <gen>) facing (Center of Leak PU <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak PU <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 5 (Yellow) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn Y <gen>) facing (Center of Leak Y <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak R <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 6 (Orange) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn O <gen>) facing (Center of Leak O <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak O <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 7 (Green) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn Green <gen>) facing (Center of Leak Green <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak Green <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 8 (Pink) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn PI <gen>) facing (Center of Leak PI <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak PI <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 9 (Gray) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Center of Spawn Grey <gen>) facing (Center of Leak Grey <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak Grey <gen>)
- Wait 0.30 seconds
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 10 (Light Blue) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Random point in Spawn LB DG <gen>) facing (Center of Leak Region <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak Region <gen>)
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 11 (Dark Green) slot status) Equal to Is playing
- Then - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Loop - Actions
- Unit - Create 1 Zergling for Player 12 (Brown) at (Random point in Spawn LB DG <gen>) facing (Center of Leak Region <gen>)
- Unit - Order (Last created unit) to Move To (Center of Leak Region <gen>)
- Loop - Actions
- For each (Integer A) from 1 to 20, do (Actions)
- Else - Actions
- If - Conditions
- Events