Jokker
Member
- Reaction score
- 16
Hello!
I am a fellow Starcraft 2 gamer. I've worked on maps in Warcraft III editor. Recently started trying out Starcraft 2 map editor, as I can't keep my hands off such tools, if I'm provided with one.. : D Starcraft 2 Editor is surely more complex, but I enjoy the possibilities it offers.
I've started making a TD with a fun twist. I'm pretty far in with the basic logic behind my custom map, the unit-making and balancing will be the last of my problems.
I cannot wrap my head around one thing though:
When my creep wave starts, how can I detect, that the creeps don't have a blocked pathway? (It is possible to maze in this TD...)
Also, how can I make it so that the builder won't be able to block the path with buildings (towers, walls, etc.)?
Many thanks & all the best,
Jokker
I am a fellow Starcraft 2 gamer. I've worked on maps in Warcraft III editor. Recently started trying out Starcraft 2 map editor, as I can't keep my hands off such tools, if I'm provided with one.. : D Starcraft 2 Editor is surely more complex, but I enjoy the possibilities it offers.
I've started making a TD with a fun twist. I'm pretty far in with the basic logic behind my custom map, the unit-making and balancing will be the last of my problems.
I cannot wrap my head around one thing though:
When my creep wave starts, how can I detect, that the creeps don't have a blocked pathway? (It is possible to maze in this TD...)
Also, how can I make it so that the builder won't be able to block the path with buildings (towers, walls, etc.)?
Many thanks & all the best,
Jokker