Teams??!!

P

Phyzer

Guest
i just need to know how to make teams im new to this and i cant find it.
 
I'm not sure if there's a tutorial for this...So I'll tell you...

Scenario
Forces Properties
Click "Use Custom Forces"
Make as many Forces as you want.
Drag the players to whatever force you need them to be.

Hit OK and Save, and ta da! You now have teams!
 
Nope that's not quite it. You have to check allied, neutral, whatever on the right hand side. Some "Forces" are used for organizational purposes (aka Empire Builder and maps like such might have Force Empires and they aren't allied to each other, at least at first), so Blizzard doesn't default them to be allied to one another.
 
when i set thhe allie buttons it changes both sides to be allied with one another so that doesnt work
 
Ok, try this:

Make 2 forces, and split the teams up
Make sure the forces don't have Allied and Share Vision checked.
Then move over to Ally Properties, and make sure all the teammates have High Priority for each other, but LOW Priority for the other side.
 
Ok my problem is a bit more compicated. I have allies for players 1-5 and 6-10 but my hero selecting process conflicts with that. My map is based on a book and so if you select certain heros it takes them to one base and the other heros to a different base. The problem is if Player Red selects a bad guy hero then it takes him to Menzoberranzan and he is now the enemy of his own base. Is there a way where I can set the alliance after heros are selected? like Player Red selects Artemis Entreri and then becomes allies with whoever selects the other bad guys and spawns at Menzoberranzan? Sry it is a very confusing problem and hard to type so most of you may not understand what I am trying to do. Any help at all would be greatly appreciated so can someone please try and understand what I am saying? If not ask questions and I will try to help you understand my confusing problem. Thank You.
 
What you could do, is instead of pre-placing the bases, is to create them with the triggers at players Starting location.

If you arent familiar with triggers this may sound confusing.

Look under Actions, then Units, then Create X X at X location etcc etc...

if you have hero choices this shouldnt be too far off...

the downside is if you made triggers involving pre-placed units, you may want to considder creating those triggers as Unit-Type or with variables.

Hope this helps.
L.
 
Ok I have the triggers doing that to create the heros but if Player One chooses a bad guy hero, he goes to their base and gets destroyed, and then revives at the good people base. I either need to close off some heros so only certain players can pick them, or make it so when a hero is picked it creates allies.
 
You can also do it for your buildings... etc... Create everything from the trigger. That way you dont have to lock yourself on start locations....
 
What if I just want one base for each team? It is a map kind of like dota except you dont pick your sides until you select your hero and it is all based off a book I read.
 
Then you should just pre-place it at the start.

And you have to use triggers if you want to "create" new forces in-game. (They arne't hard, but if you don't understand, just ask)

-Demonfaze
 
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