Teleportation HELP!

  • Thread starter Thread starter SJM
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SJM

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Ok I have a telportation spell and i wan to make it so the caster doesnt become invincible when casting but the person he is casting it to become invincible. Anyone know how to do this and can you tell me how in detail.

I much apperciate help in advanced
 
Off the top of my head sorry I don't have WE at the moment.

Event- Unit begins casting ability
Condition- Ability being cast equal to (ability)
Action- Make target of casted ability invulnerable

Then slap down a wait time and make him vulnerable if you want.
 
More detailed

All i got is

Event- Unit-A unit owned by (player) begins casting a ability

i did that for all 6 players couldnt find how to do condition or action, lol i dont even know if event is right
:confused:
 
Could you explain what you want exactly? Because if you did, I could write you up a trigger, but it would have to be in JASS, because of local variable reasons.
 
What I Want

Ok I have this Spell Called Wind teleportation if y ou ever played Imagica it like that one anyway people have been doing so stupid crap pissing others off then they leave cuase what would happen a person (Pain in ass guy) would tele to another person that was in a fight (the person in fight would freeze so it allows the other to reach him) the thing is he would die (one in battle) and would get pissed then it ruins game.
What I want to do is make the person that would be in battle another words a persomn casts there tele spell to the person fighting and he would turn invulable so he wouldnt get hurt while other is teleporting, basicly it oppisite of a regular tele spell.
Ty for help in advanced, hope I explained what I wanted well enough. :cool:
 
well you could just make it the spell "Blink" and maybe change the cool down time for a bit higher and give a special effect "Teleport" So it would look like they teleported... but its really just blink...

Events
A ability is being casted

Conditions
Ability being casted equal to (Blink)

Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using (Teleport)


I don't know where to find the model for teleport i couldn't find it maybe im wrong... its not in there but that might work for you...
 
Blink=No

Reason why I dont want blink is becuase i dont want them to be able to go anywhere they explored i want them just to be able to tele to allies.
 
well then just make it so the teleport has a slower cool down time ... and they get there faster...
 
1cRaZyFooL said:
Off the top of my head sorry I don't have WE at the moment.

Event- Unit begins casting ability
Condition- Ability being cast equal to (ability)
Action- Make target of casted ability invulnerable

Then slap down a wait time and make him vulnerable if you want.

Make it a tele spell also..

Add this

Action- Move casting unit to position of target casted ability.

Just make the move target units, hope it helps.
 
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