Teleporting Dialog

  • Thread starter Thread starter Todilo
  • Start date Start date
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Todilo

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I have created a dialog using a tutorial. The dialog creation looks like this:

Code:
dialog choice
    Events
        Unit - A unit enters Dialog 3 <gen>
        Unit - A unit enters Dialog 2 <gen>
        Unit - A unit enters Dialog 4 <gen>
        Unit - A unit enters Dialog 5 <gen>
        Unit - A unit enters Dialog 1 <gen>
    Conditions
    Actions
        Dialog - Clear choice_dialog
        Dialog - Change the title of choice_dialog to Choose!
        Dialog - Create a dialog button for choice_dialog labelled Enter Shop Area
        Set DialogButtons[0] = (Last created dialog Button)
        Dialog - Create a dialog button for choice_dialog labelled Creeps!
        Set DialogButtons[1] = (Last created dialog Button)
        Dialog - Show choice_dialog for (Owner of (Triggering unit))
And the Teleport thingy(which also will be used to spawn creeps looks like this:

Code:
Enter Shop
    Events
        Dialog - A dialog button is clicked for choice_dialog
    Conditions
    Actions
        If ((Clicked dialog button) Equal to DialogButtons[0]) then do (Unit - Move (Triggering unit) instantly to (Center of Shop <gen>)) else do (Do nothing)
        If ((Clicked dialog button) Equal to DialogButtons[1]) then do (Game - Display to (All players) the text: CREEPIES) else do (Do nothing)

How do I really find the UNIT that triggered the first dialog butotn, so I can teleport him?
 
nm I found it. I used random unit from triggering player(since he only has one unit :D) and teleportet that unit.
 
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