temp invisiblity

  • Thread starter Thread starter SomeGuy
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SomeGuy

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i want to create an ability that makes the unit invisible while active and goes away when deactivated. something like invisibility that is activated like the immolation. does anyone have a suggestion on how i could do this? i have tried the unit-starts casting ability, and unit-(stops, finishes) casting ability, but i only got it to have the invisibility ability added to the command buttons. any suggestions would be greatly appreciated.
 
y not base it off of immolation, but change the ability to invisibility?
 
You'll have to use triggers for this one.
Change all damage fields for Immolation to 0.00, and create a dummy buff with no graphics.
Then create a trigger so that when a unit uses immolation, add permanent invisibility to the casting unit, and create another trigger that removes invisibility when the unit disables immolation. Hope that helps.
 
i can get it to add the invisibility but not to properly remove it, i can't find event response that activates when its deactivated.
 
--registered now--

anyone have idea on how to properly remove it? i want it to work like the cloak ability in StarCraft
 
I also made an ability like that once, using WE Unlimited. Get it (Look under "Other editors" to the left), and try again using the "Spell Enhancer".
EDIT: Or you can use Wind Walk, and set the extra damage field to 0.00. It won't drain mana, but it would be easier.
 
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