Temp Triple Damage Issues

Kershbob

New Member
Reaction score
30
I'm pretty sure the first trigger works but the second doesnt no matter if I add a "wait" inbetween it just stays as an active move.

Code:
Momentum Start
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Killing unit)) Equal to Cuddly Bear
    Actions
        Set RandomNumber = (Random integer number between 1 and 100)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                RandomNumber Less than 34
                (Level of Momentum  for (Killing unit)) Equal to 1
            Then - Actions
                Unit - Remove Momentum (inactive) from (Killing unit)
                Unit - Add Momentum (active) to (Killing unit)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                RandomNumber Less than 67
                (Level of Momentum  for (Killing unit)) Equal to 2
            Then - Actions
                Unit - Remove Momentum (inactive) from (Killing unit)
                Unit - Add Momentum (active) to (Killing unit)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                RandomNumber Less than 100
                (Level of Momentum  for (Killing unit)) Equal to 3
            Then - Actions
                Unit - Remove Momentum (inactive) from (Killing unit)
                Unit - Add Momentum (active) to (Killing unit)
            Else - Actions
                Do nothing
Code:
 Momentum Effect
    Events
        Unit - A unit Is attacked
    Conditions
        (Unit-type of (Attacking unit)) Equal to Cuddly Bear
    Actions
        Unit - Remove Momentum (active) from (Killing unit)
        Unit - Add Momentum (inactive) to (Killing unit)


btw "Momentum (inactive)" is just a blank move with a big description which the hero has to begin with.
 
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