Kershbob
New Member
- Reaction score
- 30
I'm pretty sure the first trigger works but the second doesnt no matter if I add a "wait" inbetween it just stays as an active move.
btw "Momentum (inactive)" is just a blank move with a big description which the hero has to begin with.
Code:
Momentum Start
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Cuddly Bear
Actions
Set RandomNumber = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomNumber Less than 34
(Level of Momentum for (Killing unit)) Equal to 1
Then - Actions
Unit - Remove Momentum (inactive) from (Killing unit)
Unit - Add Momentum (active) to (Killing unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomNumber Less than 67
(Level of Momentum for (Killing unit)) Equal to 2
Then - Actions
Unit - Remove Momentum (inactive) from (Killing unit)
Unit - Add Momentum (active) to (Killing unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomNumber Less than 100
(Level of Momentum for (Killing unit)) Equal to 3
Then - Actions
Unit - Remove Momentum (inactive) from (Killing unit)
Unit - Add Momentum (active) to (Killing unit)
Else - Actions
Do nothing
Code:
Momentum Effect
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Cuddly Bear
Actions
Unit - Remove Momentum (active) from (Killing unit)
Unit - Add Momentum (inactive) to (Killing unit)
btw "Momentum (inactive)" is just a blank move with a big description which the hero has to begin with.


