Spell Temporal Vortex

Kenny

Back for now.
Reaction score
202
The SFX is pwn, who wouldn't want to use it

I hardly believe thats a valid excuss, but it is your spell, so i will leave you too it.

And the walk animation I play so that the unit doesn't continue his casting animation.

Wouldn't the "stand" animation be a bit more subtle?

JASS:
private function Stop takes nothing returns nothing
    call PauseUnit(GetTriggeringUnit(),true)
    call IssueImmediateOrder(GetTriggerUnit(),"stop")
    call PauseUnit(GetTriggeringUnit(),false)
    call SetUnitAnimation(GetTriggeringUnit(),"stand")
    // call SimError(GetOwningPlayer(GetTriggeringUnit(),"This spell is only auto-castable.")
endfunction


And a SimError creates the little yellow writing at the bottom of your screen, saying that something cannot be done, or that there is.. well.. an error :). Makes things look very professional.

But as i said before, this is yours, and all in all it is fine, so yeah whatever :p.

EDIT:

Also:

JASS:
 private function DefTRYConditions takes nothing returns boolean
        return GetSpellAbilityId() == ability_TVid
    endfunction

    private function DefTRYActions takes nothing returns nothing
        local unit tryU = GetTriggerUnit()
        call IssueImmediateOrder(tryU, "holdposition")
        call TriggerSleepAction(0.01)
        call SetUnitAnimation(tryU, "walk")
        set tryU = null
    endfunction


    private function OffTRYConditions takes nothing returns boolean
        return GetSpellAbilityId() == ability_OFFTVid
    endfunction

    private function OffTRYActions takes nothing returns nothing
        local unit OFFTRYU = GetTriggerUnit()
        call IssueImmediateOrder(OFFTRYU, "holdposition")
        call TriggerSleepAction(0.01)
        call SetUnitAnimation(OFFTRYU, "walk")
        set OFFTRYU = null
    endfunction


The above can be put into one trigger condition, it would save heaps of space and be more efficient.

JASS:
private function OffTRYActions takes nothing returns boolean
    local unit OFFTRYU = GetTriggerUnit()

    if GetSpellAbilityId() == ability_TVid or GetSpellAbilityId() == ability_OFFTVid then
        call PauseUnit(OFFTRYU,true)
        call IssueImmediateOrder(OFFTRYU,"stop")
        call PauseUnit(OFFTRYU,false)
        call SetUnitAnimation(OFFTRYU,"stand")
    endif

    set OFFTRYU = null

    return false
endfunction


I think that would work.
 

Azlier

Old World Ghost
Reaction score
461
JASS:
call AddSpecialEffectTarget(OFFSFX, offU, SFXAttach)
call DestroyEffect(bj_lastCreatedEffect)


You are aware that this leaks, right?

But, the effect you chose does not show if you destroy it immediately after creation. Yours shows because it never gets destroyed :p.

The best I could reccommend is to keep in in a variable, and destroy it at the end with either a wait or a timer.
 

Flare

Stops copies me!
Reaction score
662

GooS

Azrael
Reaction score
154
Looks good, is quite unique (imo) and I can't find any real big problems with it (though I'm quite newb at JASS). Though it seems kinda lengthy for something that is rather simple, but I've not checked what everything does, all in all great spell! ;)
 

WolfieeifloW

WEHZ Helper
Reaction score
372
I'll fix that SFX later.

@GooS: Don't forget, this spell is actually two skills.
And it isn't that "simple" :p .
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Update
I'm currently reworking this entire spell.
I'm aiming to have it done before Friday (March 6th) .
 

FootysMaXeD

New Member
Reaction score
0
I'm an old-school Footmen gamer and I used to help with Footmen Unleashed versions.
I'm now making my own map from scratch and I really appreciate your work on this spell.

I have no experience with JASS, but i'd like to implement this spell on one of my heroes.

Do you have any recomendations for programs that I need to better be able to mapmake? I plan on spending a lot of time working on my map and becoming very familiar with world editor (whichever version is best). I'm already about half done with my map, can i still use a different editor?

Thanks! :)
 

Kenny

Back for now.
Reaction score
202
If you don't already have it (which it sounds like you don't), you should get the NewGen World Editor.

It is needed if you want to implement this spell, and many other higher quality spells from this site and others.
 
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