L
lVlaStAx0
Guest
This is for a maze and the current trigger I have that does not work is:
Code:
Event: Every (.50) seconds of game time,
Condition: None
Action: Unit Group - Pick every unit (Units of type (the maze guy) and do If ((Terrain type at (Position of (Picked unit))) Equal to Felwood - Poison) Then do (Unit - kill (Triggering unit)) Else do (Do nothing)


