TerrainDeformationRipple

TheOverWhelm

Member
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16
So I'm trying to figure out how to properly call this function to give a desired affect.
I started using the native originally but I couldn't get anything tangible out of it. I went to the BJ and I started to get some realistic effects (IE, they actually did something without looking crazywrong and stupid). I did it through GUI to see how it effected the inputs (I did look at how the BJ effected the native and wasn't quite understanding of what each input did)
I've played around but I can't seem to figure out if I can make a "tidal wave" effect with it.

Similar to
.....................
........___...............
......./.....\...........
....../.......\....---->
.....|........|....---->
.....|........|........
___|........|______........
.....................
Where the wave is moving from the center point outwards in all directions.
I've played with all the deformations and haven't been able to recreate a similar effect.
Any help would be appreciated!

Edit: Just playing with wave now moving in 360 degrees. Any help with a single ripple function would be nice tho!
 
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