Terraining Poll

Discussion in 'Starcraft 2 (SC2) Editor Help' started by punwisp, May 6, 2010.

Do you like the new Terraining?

  1. Yes!!!

    26 vote(s)
    81.3%
  2. No!!!

    6 vote(s)
    18.8%
  1. punwisp

    punwisp New Member

    Ratings:
    +34 / 0 / -0
    Who all likes the new terraining?

    I think its amazing, the fact that there isn't a perma snap on grid, a variety more of tools, and perfect tile transition, is just awesome for terraining.
     
  2. KingTobiazZz

    KingTobiazZz New Member

    Ratings:
    +1 / 0 / -0
    like anyone is not going to say no to this. WC3 had much better terraining, although I prefer SC1 because of the user-friendlyness

    Secret: all of the pro map makers use iTunes for map making!
     
  3. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    I dislike all the ground textures.
    A kolinsky brush with bad paint, still produces bad paintings.
     
  4. Oninuva

    Oninuva You can change this now in User CP.

    Ratings:
    +224 / 0 / -0
    Don't like it
     
  5. wizaerd

    wizaerd New Member

    Ratings:
    +0 / 0 / -0
    What is it that people dont like about it?
     
  6. monoVertex

    monoVertex I'm back!

    Ratings:
    +459 / 0 / -0
    I LOVE it! <3

    Seriously, it's like a supercar compared to the flinstone's car of the WorldEditor :rolleyes:.
     
  7. 2-P

    2-P I will work hard tomorrow

    Ratings:
    +325 / 0 / -0
    They probably just whine about it because it's new and they're not used it.
     
  8. Renendaru

    Renendaru (Evol)ution is nothing without love.

    Ratings:
    +309 / 0 / -0
    This is true, as most people hate learning, they reject things they are not used to. I for one, love the terrain editor.
     
  9. Cookiemaster

    Cookiemaster New Member

    Ratings:
    +36 / 0 / -0
    This terrain editor is great, besides the stupid cliff limitations.


    IMPORT YOUR OWN TEXTURES!
     
  10. PureOwnage

    PureOwnage Minecraft Server OP, Inactive.

    Ratings:
    +73 / 0 / -0
    2 Levels of Cliffs MAX!
    Brushes (Always liked tiles). (Doesn't mean I don't like Photoshop :p)
    However, I got to say it's more advanced and more time consuming to make a checkerboard like grid. No snap to grid brushing.

    Me no likey.
     
  11. Renendaru

    Renendaru (Evol)ution is nothing without love.

    Ratings:
    +309 / 0 / -0
    Don't you hold down Control for that? I think so at least. I know that holding Control while placing a unit forces to grid placement, but I don't know about terrain...
     
  12. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    I thought this poll was about the default terrain editor.

    I mean, I could import my own textures, own user interface, own modules and functions. It wouldn't be the same terrain editor anymore, hm?
     
  13. Sensang

    Sensang TH.net Regular

    Ratings:
    +7 / 0 / -0
    well was it possible with the world editor? If so then theyre at least even. But being able to import texture is a pro
     
  14. PureOwnage

    PureOwnage Minecraft Server OP, Inactive.

    Ratings:
    +73 / 0 / -0
    I thought Ctrl+G toggled snap to grid placement, but it only works for units, regions, points, and etc. Terrain doesn't work with Ctrl+G.
     
  15. Advice D.

    Advice D. New Member

    Ratings:
    +11 / 0 / -0
    The only thing that WC3 has over SC2 is cliff levels, which hopefully are subject to change.
     
  16. punwisp

    punwisp New Member

    Ratings:
    +34 / 0 / -0
    Sorry, but I'm going to strongly disagree. Terraining wise Wc3 is inferior.

    There was no transition among tiles in wc3, with the occasional tile that might blend sometimes(because of this terraining can be very annoying and can make things look ugly), and there was always a snap on type grid. And because of the lack of transition, if you ever wanted to use the horrible cliffs in wc3, you would have to find one that matches certain tiles you have. Thats not the case in Sc2

    raising, lowering, all those tools are all way more advanced then wc3s, though the ripple is kinda horrible, it doesn't do much but do a minor mass raise in random spots where you use the brush. In wc3, it was good for making mountains.

    Not only this, theres lot more flexibility, including with free roam type deal with tiles, and the different kinds of brushes.

    The only 3 negatives I can see people ever dislike about it is

    A. The tile types, they expect lots of vegetation type tiles, and various winter tiles (Btw each set is from a different planet not one.. soo...)

    B. Snap on grid is gone, which can make things a tad difficult for some things, but its easily to get by with, it just takes getting used too.

    C. The ripple sucks
     
  17. 2-P

    2-P I will work hard tomorrow

    Ratings:
    +325 / 0 / -0
    The Noise tool? Just increase the falloff and lower the amplitude...
     
  18. Zwiebelchen

    Zwiebelchen You can change this now in User CP.

    Ratings:
    +60 / 0 / -0
    I love the terrain editor. Feels a little bit like photoshop ... ^^

    The only things is really dislike:

    - Why the hell can't I simply select ground tiles from all tilesets? >_>
    C'mon blizz, why adding this stupid limitation AGAIN?

    - The number of good environmental doodads is extremely limited. Simply no good stone or rock models ... comic like trees, etc. ... The community has a lot of models to create before SC2 terrain will look natural like that

    - Why can't I set the water height for each water patch manually? Instead, they are all linked together, nullifying the advantage of having the patch system ...
     
  19. KingTobiazZz

    KingTobiazZz New Member

    Ratings:
    +1 / 0 / -0
    What i meant was that i didnt even considered the fact than anyone will ever prefer WE for GE so i thought your thread was some kind of joke ^^.

    btw, does anyone know how to use water?
     
  20. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    You draw the water, then you change the height (edit water). Then you mess with the terrain to hide the ugly square implementation.

    More venting, since I need to keep on-topic:
    I dislike the new terrain editor simply because it feels incomplete to me. (but Ancanus... it's a beta...) I can't make pretty grass, all my trees are horrible. This 'generate foliage' marketing won't do. (Wow, import your own textures and models...) I can't do my ugly cliff's more than 2 levels. This pesky water mechanism... and what on earth are these road and terrain objects features appealing to?

    I'll trade all the texture blendings (read: the selling point) back for my cliff's.

    Does not justify ~8 years and 60$. I won't settle my mind until someone replies with a zealot post that makes me feel bad.
     

Share This Page