Hi there. I have a problem with these stupid texttags. At first it works perfectly. I use them to display damage dealt and suffered and so there are a lot of texttags created over gameplay.
After a time ( I don't know how many are exactly created, could be some hundreds) they start bugging. To be exact that means they vanish after one second. Vanish after another one has been created. Start moving even if they shouldn't,... .
I guess this has something to do with only having some hundreds of texttags preallocated per player...
Well I thought I could 'recyle' them by destroying them (attached to a struct and destroyed after lifespan).
It doesn't work! I nulled the variables, disabled permanence, set lifespan and that's pretty much all I can imagine. How can I make this work for longer games?
After a time ( I don't know how many are exactly created, could be some hundreds) they start bugging. To be exact that means they vanish after one second. Vanish after another one has been created. Start moving even if they shouldn't,... .
I guess this has something to do with only having some hundreds of texttags preallocated per player...
Well I thought I could 'recyle' them by destroying them (attached to a struct and destroyed after lifespan).
It doesn't work! I nulled the variables, disabled permanence, set lifespan and that's pretty much all I can imagine. How can I make this work for longer games?