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Discussion in 'Site History and Blizzard 1st MVP Story' started by NiKaNoRoU_GR, Sep 18, 2006.
Sorry i gotta spread yah?
what do you mean by that?
Page 17, smith's post, and dude u blocke dme on msn, ur so dead...
Um, I'm not blocking you, maybe your MSN got a cold
and Smith doesn't have a post at page 17
My bad page 16, last post
And my msn is fine, ur the blocker, blocker!
First, there are only 7 pages
Second, ya, I got to spread, don't worry, when I can, I rep ya.
Here are a few "Dark and Shadow" spells that appeared in my mind yesterday:
Dark Cloud: Cost 110 Mana. Cooldown is 30 seconds. Channeled.
The user summons a thick cloud of darkness that makes enemies have no sight at all.
Lvl 1: Summons a dark cloud at over a 500 radius making all enemy units under it have no visiblity. Lasts 15 seconds.
Lvl 2: Summons a dark cloud at over a 700 radius making all enemy units under it have no visiblity. Lasts 15 seconds.
Lvl 3: Summons a dark cloud at over a 900 radius making all enemy units under it have no visiblity. Lasts 15 seconds.
Dark Mist: Cost 150 Mana. Cooldown is 30 seconds. Channeled.
The user summons a shroud mist of darkness that makes ranged enemies attacks miss.
Lvl 1: Summons a dark mist at over a 400 radius making all allied units under it dodge missle attacks 100%. Lasts 15 seconds.
Lvl 2: Summons a dark mist at over a 600 radius making all allied units under it dodge missle attacks 100%. Lasts 15 seconds.
Lvl 3: Summons a dark mist at over a 800 radius making all allied units under it dodge missle attacks 100%. Lasts 15 seconds.
Dark Storm: Cost 125 Mana. Cooldown is 60 seconds.
The user binds light and darkness together to make nearby allied units invisible for a few seconds.
Lvl 1: A Dark Storm appears, making all allies at a radius of 500 invisible for 10 seconds.
Lvl 2: A Dark Storm appears, making all allies at a radius of 600 invisible for 15 seconds.
Lvl 3: A Dark Storm appears, making all allies at a radius of 700 invisible for 20 seconds.
Dark Aura: Passive
An aura appears that makes enemy units have decreased visiblity when in the presence of the user.
Lvl 1: -100 visibility to all enemy units in a range of 1200.
Lvl 2: -200 visibility to all enemy units in a range of 1200.
Lvl 3: -300 visibility to all enemy units in a range of 1200.
Blind: Cost 15 Mana. Cooldown is 1 second. Can be Autocasted.
The user blinds a target, making it have reduced visibility for a few seconds.
Lvl 1: -100 visibility to a enemy unit.
Lvl 2: -200 visibility to a enemy unit.
Lvl 3: -300 visibility to a enemy unit.
Summon Dark Wolf: Cost 130 Mana. Cooldown is 10 seconds.
The user summons wolven companions to aid him/her in battle. Lasts 75 seconds.
Lvl 1: Summons 4 Young Dark Wolves with 450 hit points, 14-15 damage, and 1 armor.
Lvl 2 Summons 4 Juvenille Dark Wolves with 650 hit points, 24-25 damage, and 3 armor. Has the Critical Strike ability.
Lvl 3 Summons 4 Adult Dark Wolves with 850 hit points, 34-35 damage, and 4 armor. Has the Critical Strike and Cleave abilities.
new mini game idea...
well since this is a forum ofcouse there are other competive forum to this is(but this one is betta ) so other forum is trying to make they forum betta than this one which means they are trying to destroy buildings,heros everything in the TH map and it appears randomly, and u have to find the main web site creator hidden somewhere and u have to buy like a gem of true seeing to see it XD
um, you mean add a forum that rivals TH?
and make battles with it?
not a bad idea...however, it will be boring if you destroy it...
Thanatos, for your spells:
1-2 dak (cloud and dark mist) can be done in one spell
3 dark storm: good idea
4 also a neat idea
5 blind: less useful than the other 4
6 S dark wolves: cool abilty, with passive spell synergies; unoriginal though
Keep the ideas coming
so how would it be boring if it is destroyed?? it comes randomly and any time with any numbers it is like real life.... a competion against others
btw can we giv custom spell ideas now since Thanatos giv u some ideas?
well...it could be boring because you would have to move on without it...
The main goal is to reach 10,000 rep
yes, you can freely.
since the main goal is to reach 10 000 rep(i didnt know that until now....) so what the other forum do is takin ur whatever u call it away so u can get repped
u get it lao
i will try to think about custom spell...
Oh, didn't thought it that way...ok then
but is there space for anoher forum? nah, I might not put it, dunno
specially for my nigerian pig
btw have u looked at my maze thingy mini game on page 11 i think
call forth the great nigerian farmers
lvl 1 summon 2 farmer(hp 200 attack 16-18)
lvl 2 summon 2 farmer and 2 pigs
lvl 3 summon 4 farmer(hp 400 attack 30-32) and 2 pigs still the same
lvl 4 summon 4 farmer(hp 400 attack 30-32) and 4 pigs (hp 400 attack 30-32)
well... a nigerian spell!!! YAY!!!
They might be added.
And yes, that mini-maze game will be added
nigerian rulz !!!
pig fart w00t
description-black pieace of shit comin out of the bottom
lvl 1- realese black stuffas if it is not black enough...out of the bottom (channeling spell-damage 30 duration-10sec)
lvl 2- upgrade damage 20 and duration by 10
lvl 3- add smelly gas hp drops by 5 per sec( gas works if anyone goes within rang of 200)
lvl 4(hero at lvl ???) damage-100 and duration 30 sec
whats the max lvl of the hero?
50, but don't post specific spells.
The spells common to all heroes are:
Teleports in any place of the map (with no fog of war)
Increases speed (movement and attack), but lows your rep after a few uses
Doubles damage a few hits, but lows rep after a few uses
ok well it seems that the common spells lowers the rep... so how about a spell that raise the rep back to oringle amount before the spell? but it waste many mana
Nah, that'd be imba.
The spells are commonly like some posts.
On a double, you may get -repped.
On a spam, also.
So that there is a standard reason to lose rep (a balance one would say)