TH map (!)

What do you think of this map idea?


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NiKaNoRoU_GR

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rayquaza218 said:
Page 17, smith's post, and dude u blocke dme on msn, ur so dead...
Um, I'm not blocking you, maybe your MSN got a cold :p

and Smith doesn't have a post at page 17 :p
 

Thanatos_820

Death is Not the End
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Here are a few "Dark and Shadow" spells that appeared in my mind yesterday:

Dark Cloud: Cost 110 Mana. Cooldown is 30 seconds. Channeled.

The user summons a thick cloud of darkness that makes enemies have no sight at all.

Lvl 1: Summons a dark cloud at over a 500 radius making all enemy units under it have no visiblity. Lasts 15 seconds.
Lvl 2: Summons a dark cloud at over a 700 radius making all enemy units under it have no visiblity. Lasts 15 seconds.
Lvl 3: Summons a dark cloud at over a 900 radius making all enemy units under it have no visiblity. Lasts 15 seconds.

Dark Mist: Cost 150 Mana. Cooldown is 30 seconds. Channeled.

The user summons a shroud mist of darkness that makes ranged enemies attacks miss.

Lvl 1: Summons a dark mist at over a 400 radius making all allied units under it dodge missle attacks 100%. Lasts 15 seconds.
Lvl 2: Summons a dark mist at over a 600 radius making all allied units under it dodge missle attacks 100%. Lasts 15 seconds.
Lvl 3: Summons a dark mist at over a 800 radius making all allied units under it dodge missle attacks 100%. Lasts 15 seconds.

Dark Storm: Cost 125 Mana. Cooldown is 60 seconds.

The user binds light and darkness together to make nearby allied units invisible for a few seconds.

Lvl 1: A Dark Storm appears, making all allies at a radius of 500 invisible for 10 seconds.
Lvl 2: A Dark Storm appears, making all allies at a radius of 600 invisible for 15 seconds.
Lvl 3: A Dark Storm appears, making all allies at a radius of 700 invisible for 20 seconds.

Dark Aura: Passive

An aura appears that makes enemy units have decreased visiblity when in the presence of the user.

Lvl 1: -100 visibility to all enemy units in a range of 1200.
Lvl 2: -200 visibility to all enemy units in a range of 1200.
Lvl 3: -300 visibility to all enemy units in a range of 1200.

Blind: Cost 15 Mana. Cooldown is 1 second. Can be Autocasted.

The user blinds a target, making it have reduced visibility for a few seconds.

Lvl 1: -100 visibility to a enemy unit.
Lvl 2: -200 visibility to a enemy unit.
Lvl 3: -300 visibility to a enemy unit.

Summon Dark Wolf: Cost 130 Mana. Cooldown is 10 seconds.

The user summons wolven companions to aid him/her in battle. Lasts 75 seconds.

Lvl 1: Summons 4 Young Dark Wolves with 450 hit points, 14-15 damage, and 1 armor.
Lvl 2 Summons 4 Juvenille Dark Wolves with 650 hit points, 24-25 damage, and 3 armor. Has the Critical Strike ability.
Lvl 3 Summons 4 Adult Dark Wolves with 850 hit points, 34-35 damage, and 4 armor. Has the Critical Strike and Cleave abilities.
 

Nigerianrulz

suga suga how'd you get so fly?
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new mini game idea...
well since this is a forum ofcouse there are other competive forum to this is(but this one is betta :D) so other forum is trying to make they forum betta than this one which means they are trying to destroy buildings,heros everything in the TH map and it appears randomly, and u have to find the main web site creator hidden somewhere and u have to buy like a gem of true seeing to see it XD
 

NiKaNoRoU_GR

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nigerianrulz said:
new mini game idea...
well since this is a forum ofcouse there are other competive forum to this is(but this one is betta :D) so other forum is trying to make they forum betta than this one which means they are trying to destroy buildings,heros everything in the TH map and it appears randomly, and u have to find the main web site creator hidden somewhere and u have to buy like a gem of true seeing to see it XD
um, you mean add a forum that rivals TH?
and make battles with it?
not a bad idea...however, it will be boring if you destroy it...:(


Thanatos, for your spells:
1-2 dak (cloud and dark mist) can be done in one spell :)
3 dark storm: good idea :)
4 also a neat idea :)
5 blind: less useful than the other 4
6 S dark wolves: cool abilty, with passive spell synergies; unoriginal though :eek:
Keep the ideas coming
 

Nigerianrulz

suga suga how'd you get so fly?
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so how would it be boring if it is destroyed?? it comes randomly and any time with any numbers it is like real life.... a competion against others


btw can we giv custom spell ideas now since Thanatos giv u some ideas?
 

NiKaNoRoU_GR

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nigerianrulz said:
so how would it be boring if it is destroyed?? it comes randomly and any time with any numbers it is like real life.... a competion against others
well...it could be boring because you would have to move on without it...
The main goal is to reach 10,000 rep


nigerianrulz said:
btw can we giv custom spell ideas now since Thanatos giv u some ideas?
yes, you can freely.
Anyone can :)
 

Nigerianrulz

suga suga how'd you get so fly?
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NiKaNoRoU_GR said:
well...it could be boring because you would have to move on without it...
The main goal is to reach 10,000 rep



yes, you can freely.
Anyone can :)
since the main goal is to reach 10 000 rep(i didnt know that until now....) so what the other forum do is takin ur whatever u call it away so u can get repped
u get it lao

i will try to think about custom spell...
 

NiKaNoRoU_GR

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nigerianrulz said:
since the main goal is to reach 10 000 rep(i didnt know that until now....) so what the other forum do is takin ur whatever u call it away so u can get repped


i will try to think about custom spell...
Oh, didn't thought it that way...ok then :)
but is there space for anoher forum? nah, I might not put it, dunno
 

Nigerianrulz

suga suga how'd you get so fly?
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ur choice...
specially for my nigerian pig
btw have u looked at my maze thingy mini game on page 11 i think

spells:
call forth the great nigerian farmers
lvl 1 summon 2 farmer(hp 200 attack 16-18)
lvl 2 summon 2 farmer and 2 pigs
lvl 3 summon 4 farmer(hp 400 attack 30-32) and 2 pigs still the same
lvl 4 summon 4 farmer(hp 400 attack 30-32) and 4 pigs (hp 400 attack 30-32)

:D
 

NiKaNoRoU_GR

New Member
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115
nigerianrulz said:
btw have u looked at my maze thingy mini game on page 11 i think

spells:
call forth the great nigerian farmers
lvl 1 summon 2 farmer(hp 200 attack 16-18)
lvl 2 summon 2 farmer and 2 pigs
lvl 3 summon 4 farmer(hp 400 attack 30-32) and 2 pigs still the same
lvl 4 summon 4 farmer(hp 400 attack 30-32) and 4 pigs (hp 400 attack 30-32)

:D
well... a nigerian spell!!! YAY!!!
They might be added.
And yes, that mini-maze game will be added :)
 

Nigerianrulz

suga suga how'd you get so fly?
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nigerian rulz !!!
pig fart w00t
description-black pieace of shit comin out of the bottom
lvl 1- realese black stuffas if it is not black enough...out of the bottom (channeling spell-damage 30 duration-10sec)
lvl 2- upgrade damage 20 and duration by 10
lvl 3- add smelly gas hp drops by 5 per sec( gas works if anyone goes within rang of 200)
lvl 4(hero at lvl ???) damage-100 and duration 30 sec

whats the max lvl of the hero?
 

NiKaNoRoU_GR

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50, but don't post specific spells.
The spells common to all heroes are:
1.Teleport:
Teleports in any place of the map (with no fog of war)
2.Spam:
Increases speed (movement and attack), but lows your rep after a few uses
3.Double-post:
Doubles damage a few hits, but lows rep after a few uses
 

Nigerianrulz

suga suga how'd you get so fly?
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ok well it seems that the common spells lowers the rep... so how about a spell that raise the rep back to oringle amount before the spell? but it waste many mana
 

NiKaNoRoU_GR

New Member
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nigerianrulz said:
ok well it seems that the common spells lowers the rep... so how about a spell that raise the rep back to oringle amount before the spell? but it waste many mana
Nah, that'd be imba.
The spells are commonly like some posts.
On a double, you may get -repped.
On a spam, also.
So that there is a standard reason to lose rep (a balance one would say)
 
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