Spellpack The Dark Lady

mapguy

New Member
Reaction score
46
OH MY GOOOOOOOOOOOOOOD!

AWESOME!

this hero is a real awesome hero, almost everything perfect.

here is my opinions:

- silence for 2.5 seconds on attack with blades is too much, try reducing to 1.5.
- tainted soul is a poor spell, didn't liked it.
- the idea of running and cutting enemies and also silencing if you have blades buff is great.
- your Ultimate, I think, is one of the 10% best spells I've ever seen, awesome!:thup:
 

Blackrage

Ultra Cool Member
Reaction score
25
mapguy, the user can change the abilities in the end so it doesnt matter if its overpowered in the testmap.
 

Ayanami

칼리
Reaction score
288
Version 1.4 released.

Changelog
Code:
[B]Version 1.4[/B]
- Added the actual Dark Lady's soundset.

And yes, I do know that the map file is ridiculously huge. If anyone knows a way to compress the sound files, let me know. And more feedback will be appreciated. Thanks.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Windwalk isn't point targeted.

Blink is instant point-targeted if you set both durations to 0, and won't move the caster if you set the min. range to 0 and max. range to 0.01. It will, however, have the side effect of causing all WC3 missiles flying toward the caster to miss.
 

Ayanami

칼리
Reaction score
288
Version 1.5 released.

Requirement removed

Requirements added

Changelog
Code:
[B]Version 1.5[/B]
- Rewrote the spell triggers into vJASS

Note that this is my first time ever creating a spell pack vJASS. Thus, constructive feedback will be appreciated.
 

Laiev

Hey Listen!!
Reaction score
188
Looking for this, I found something which you don't need :p and others which you can add to configure part

your dummy system:
JASS:
private function InitTrig takes nothing returns nothing
    local trigger t = CreateTrigger() //you don't need this
    set dummy = CreateUnit(Player(0), DUMMY_ID, 0.00, 0.00, 0.00)
endfunction


Dark Blades:

JASS:
    if PLAYSOUND then
        call StartSound(gg_snd_DarkBlades) // should be in global config? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue    :p" loading="lazy" data-shortname=":p" />
    endif


Taint Soul

You know you execute all the local variable and so when you cast EVERY spell, right?
Probably make no change since you null everything but just to you know, you can ignore the locals and just check the ability and damage with the unit, since you just use it one time.

EDIT: Oo' in demomap, the ultimate removes 100% of the vision lol
 

Tyman2007

Ya Rly >.
Reaction score
74
One improvement that I can see is this part right here
JASS:
if PLAYSOUND then
    call StartSound(gg_snd_DarkBlades)
endif


should be [ljass]static if PLAYSOUND then[/ljass]

if it's false, it won't compile saving a little space.
if it's true, it will compile, but the if and the endif will be removed

if it's an if/then/else, it will keep checking if the constant variable (variable that will NEVER change) is true or not. in a static if, it will only check once and that's during the compile.

See what I mean?
 
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