Arcane
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Okay, I'm making a Rpg called the dark's rise, I've basically got all the heros finished, (there are fourteen of them) (still open for suggestions though) It's not going to be an open rpg, the route you go on is set for you. I think I'll add fishing, mining and herb gathering, the rocks values from worst to best is: Bronze, Iron, Steel, Black, Mithril, Dragon, Crystal. there's probably going to be a field full a rocks for you to mine from. If you take a bronze shield and an steel piece to the smither, you get a steel shield and so on.
Fishing will probably be made by: you go to the fishing place, then you get a unit called Rod, which has attack ground abillity and you attack the river with the fishies inside, your hero will be forced to wait because if you go there, you'll kill the fishies much easier, for you have homing. And when you hit a fish, you'll get a Raw fish in your inventory, which can be cooked and eaten at the town fire, it serves as potions.
and Herb gathering is cool too, I'm making a trigger to create shimmerweeds all over the map every X seconds which will ensure a supply of herbs, and different herbs taken to the brewer will make different potions.
I'm wondering if I should have a lot of custom spells or if normal spells with changed effects and stuff works just fine, I've played ones with normal spells, but I think custom spells would be more exciting, although it would take a long time.
My current heros are
Knight
Warrior
Chaos Fighter
Sorceress
Warlock
Neocromancer
Priest
Rouge
Barbarian
Mage
Hunter
And... ummm. can't remember the rest.
Anyways, any suggestions would be greatly appreciated. (I've got the quests half finished)
Fishing will probably be made by: you go to the fishing place, then you get a unit called Rod, which has attack ground abillity and you attack the river with the fishies inside, your hero will be forced to wait because if you go there, you'll kill the fishies much easier, for you have homing. And when you hit a fish, you'll get a Raw fish in your inventory, which can be cooked and eaten at the town fire, it serves as potions.
and Herb gathering is cool too, I'm making a trigger to create shimmerweeds all over the map every X seconds which will ensure a supply of herbs, and different herbs taken to the brewer will make different potions.
I'm wondering if I should have a lot of custom spells or if normal spells with changed effects and stuff works just fine, I've played ones with normal spells, but I think custom spells would be more exciting, although it would take a long time.
My current heros are
Knight
Warrior
Chaos Fighter
Sorceress
Warlock
Neocromancer
Priest
Rouge
Barbarian
Mage
Hunter
And... ummm. can't remember the rest.
Anyways, any suggestions would be greatly appreciated. (I've got the quests half finished)


