M
mxocosa
Guest
The Elder Scrolls:Oblivion Wars (Project name - may change later)
Description:
A map based on the game The Elder Scrolls:Oblivion. It's a map based on parts of Cyrodiil. The basis of the map is like the Ring Wars maps but with upgrades instead of building castles. The Spawns will happen twice a day for some units and once a day for others.
Map Comments:
For those who dont know the ring wars map. It is a mass unit map where all players get theire unit spawns and they upgrade by building castles. The more castles the more and better units you get. There will also be hero's on the map these will be very important and will not be revivable.
Features:
-Mass Unit War (2 Teams 10 Players)
-Custom Heros(No models to reduce map size)
-Custom Units(No models to reduce map size)
-Custom Abilities
-Epic Landscape
-Weather
-Day and Night
-Tamriel Dates(Festivals and such may be added later)
-Timed Events
-Other Events
Teams:
=Good:
-Imperial City
-Bravil
-Skingrad
-Chorrol
-Bruma
-Cheydinhal
=Evil:
-Dremora
-Mythic Dawn
-Necromancers
-Bandits
-Goblins ^^
Heros:
-Hannibal Traven(Archmage)
-Jauffre (Grandmaster of the Blades)
-Martin Septim(Emperors Illigimate son)
-Mannimarco(King of Worms)
-Vilena Donton (Guildmaster of the Fighters Guild)
-Modryn Oreyn(may be turned into a special unit)
-Hieronymus Lex (Captain of the Imperial Watch)
-Ulrich Leland (Corrupted Captain of Cheydinhal)
-Farwil Indarys (annoying son of the count of Cheydinhal)
-Goblin Shaman
-Goblin Warlord
Special Units:
-Ancotar
-Lucius
-Umbra
-Jermane Brothers
-Knights of Thorn
Currently working on: Echo Cave and that Mythic Dawn Cave
Progress:
-Terrain: Minor Details and buildings left 98%
-Gates: Just major testing left 99%
-Heros: Hannibal Traven Done 3% (On Hold for now)
-Abilities: No trigger Abilities will be added until later version100%
-Units: Most Units have been made but not balanced 90%
-Triggers: Just a lot uknown%
-Balancing: Not started on 0%
Major Problems
-None ATM ^^
Minor Problems
-No glowing hero models would be nice if anyone know a dl to lazy to fix myself O=)
Suggestions wanted:
-Heros
-Hero Abbilities
-Special Units (Characters that should be in the game but not as a hero)
-Items(Which items, where should they be found(on who should they be found) and so on)
Any comments/Suggestions are Welcome =)
Description:
A map based on the game The Elder Scrolls:Oblivion. It's a map based on parts of Cyrodiil. The basis of the map is like the Ring Wars maps but with upgrades instead of building castles. The Spawns will happen twice a day for some units and once a day for others.
Map Comments:
For those who dont know the ring wars map. It is a mass unit map where all players get theire unit spawns and they upgrade by building castles. The more castles the more and better units you get. There will also be hero's on the map these will be very important and will not be revivable.
Features:
-Mass Unit War (2 Teams 10 Players)
-Custom Heros(No models to reduce map size)
-Custom Units(No models to reduce map size)
-Custom Abilities
-Epic Landscape
-Weather
-Day and Night
-Tamriel Dates(Festivals and such may be added later)
-Timed Events
-Other Events
Teams:
=Good:
-Imperial City
-Bravil
-Skingrad
-Chorrol
-Bruma
-Cheydinhal
=Evil:
-Dremora
-Mythic Dawn
-Necromancers
-Bandits
-Goblins ^^
Heros:
-Hannibal Traven(Archmage)
-Jauffre (Grandmaster of the Blades)
-Martin Septim(Emperors Illigimate son)
-Mannimarco(King of Worms)
-Vilena Donton (Guildmaster of the Fighters Guild)
-Modryn Oreyn(may be turned into a special unit)
-Hieronymus Lex (Captain of the Imperial Watch)
-Ulrich Leland (Corrupted Captain of Cheydinhal)
-Farwil Indarys (annoying son of the count of Cheydinhal)
-Goblin Shaman
-Goblin Warlord
Special Units:
-Ancotar
-Lucius
-Umbra
-Jermane Brothers
-Knights of Thorn
Currently working on: Echo Cave and that Mythic Dawn Cave
Progress:
-Terrain: Minor Details and buildings left 98%
-Gates: Just major testing left 99%
-Heros: Hannibal Traven Done 3% (On Hold for now)
-Abilities: No trigger Abilities will be added until later version100%
-Units: Most Units have been made but not balanced 90%
-Triggers: Just a lot uknown%
-Balancing: Not started on 0%
Major Problems
-None ATM ^^
Minor Problems
-No glowing hero models would be nice if anyone know a dl to lazy to fix myself O=)
Suggestions wanted:
-Heros
-Hero Abbilities
-Special Units (Characters that should be in the game but not as a hero)
-Items(Which items, where should they be found(on who should they be found) and so on)
Any comments/Suggestions are Welcome =)