the future of World Editor

Winterherz

New Member
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38
will anyone still use WE by next or the coming years? the way i see is WE be just a practice zone before jumping to GE? To think there are still a lot of people asking for help and building project maps in the world editor section now that sc2's release is in 2 months from now , aren't you scared!:rolleyes:..

i guess im answering my own question: the real question is will anyone still play wc3?
 

punwisp

New Member
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34
Practice zone? Thats like using starcraft 1s editor in practice for Wc3s editor.

You can be pro at Starcraft 1s editor, but youll be a complete noob when you hit Wc3s.

GE is a huge jump, theres so few similaries between the object editors in wc3 and GE xD

People will prob go back to WE because they dont want to put forth the effort into re-learning the editor, so they will stay in wc3 and prob try to put Sc2 into wc3.
 

NightShade

Ultra Cool Member
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I was going to stay, then I realized that warcraft 3 is like 10 years old and nobody else was staying.
 

punwisp

New Member
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34
The most you can practice with is the GUI and terraining, thats it. Object editor is completely different in GE then in WE. Theres no simplicity in GEs
 

Bribe

vJass errors are legion
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67
Problems I've seen:

1. Lack of support for Galaxy language causes people to rely on annoying GUI-interfaces.

2. Little feeling of being proud of your scripting code, because it's all pre-supplied in the Data Editor. (why script it if you can do it with a few clicks?)

3. These things lead to less creative thinking about how to improvise with fewer options and how to manage memory leak & other oddities of WC3 scripting, deprecating skills you can actually apply towards job-environment programming. Boo. It's gonna be a spawning ground for noobs to stay noobs.
 

Bribe

vJass errors are legion
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67
The language fails? More like the GUI fails. Most of the components in GUI leak like mad, while in well-scripted JASS you're going to be leaking less than most garbage collectors would assist you with.

Also, I know this forum is slow, but you really necro'd this.
 

cleeezzz

The Undead Ranger.
Reaction score
268
sc2's gui may be more friendly (no leaking?) but the data editor itself will blow you away. period.

something as simple as changing attack speed took about 5 minutes to figure out

and many things are counter intuitive. such as.. to edit what ability a unit has,

In WE: Go to the unit and add the ability to the Ability Field.
In GE: Go to the ABILITY??? and add to the unit

and no, porting sc2 to wc3 is a waste of time and effort, wc3 is dying.

it is just my opinion, but projects that are still relatively new in the projects section, i applaud them for their time and effort but its way too late to join the wc3 custom maps and its hard to reach a big audience
 

mapguy

New Member
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46
I think WC3 and SC2 are different game styles.
so, I think that some people will continue creating maps for WC3, and other will only work at SC2 maps.
I'll use both.
since I know very well the WC3 editor I think it's hard to try learning everything new in SC2 editor.
I'll continue with WE until I really learn how to use GE, because the most annoying thing is to correct OLD bugs of your maps.

example: I quited an AOS 4 years ago because I was so noob and my map so full of bugs and leaks, that it was easier to start a new map instead of coninuing in that one.
 

Bribe

vJass errors are legion
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If Vexorian doesn't upgrade Zinc or Blizzard doesn't release a new patch in the next few months, I would consider WC3 a lost cause.
 

Crazy_Dead

New Member
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24
Problems I've seen:

1. Lack of support for Galaxy language causes people to rely on annoying GUI-interfaces.

2. Little feeling of being proud of your scripting code, because it's all pre-supplied in the Data Editor. (why script it if you can do it with a few clicks?)

3. These things lead to less creative thinking about how to improvise with fewer options and how to manage memory leak & other oddities of WC3 scripting, deprecating skills you can actually apply towards job-environment programming. Boo. It's gonna be a spawning ground for noobs to stay noobs.

My thinking, really.

Just this is the thing.
 

Bribe

vJass errors are legion
Reaction score
67
B/c they can't both fail. That's impossible.

The GUI fails because the GUI [ljass]UnitDamageTargetBJ[/ljass] and many hashtable API functions cause inexplicable glitches, while the native JASS commands for them do not glitch.

Didn't know this was such a big part of making a map.. Maybe just make it for the fun of it?

You can play any mindless game for fun.

No1 is playing WC to get a job. I'd think that other languages would be better. You realize some games just pick a language as opposed to making one. Would you rather have all the hassles of the WC editor? I don't understand why ppl would prefer a crappy editor just so less ppl make maps.

I don't prefer a crappy editor, I simply prefer to write my own script. SC2 isn't worth it because writing script in that game is as detached and impersonal. JASS hits home, because you can see the difference in performance from writing the script from clicking through GUI. In Galaxy, the script will apparently have no advantages over the GUI, so there is no point to learning the language.
 

Bribe

vJass errors are legion
Reaction score
67
This isn't about making SC2's GUI crap. I never said that. I said that because JASS has so much capability over wc3 GUI you can see the difference clearly, so there is motivation to learn the scripting language. In StarCraft 2, where is this motivation? There isn't any. I'm not saying don't go out and buy the game, I'm just saying there's no point to writing in Galaxy in StarCraft 2, so noobs who don't know anything about scripting will not grow out of that.
 

punwisp

New Member
Reaction score
34
*so what kind of experience do you have?*

"Well, you see bob, I made epic maps in warcraft 3, I even designed a spawn system in its editor"

Really? You can HARDLY use this as experience, let alone a reference. The ONLY thing you can even use this knowledge for is working for blizzard, thats it. Its not really gonna help you anywhere else >.>, not even game design. At the very most, the different coding will help you understand others.
 

Bribe

vJass errors are legion
Reaction score
67
Obviously, you've never written or examined code - especially Zinc, which has almost identical syntax to C/Java.

Spawn system in its editor? You have no idea the capability scripting has.
 

Moridin

Snow Leopard
Reaction score
144
*so what kind of experience do you have?*

"Well, you see bob, I made epic maps in warcraft 3, I even designed a spawn system in its editor"

Really? You can HARDLY use this as experience, let alone a reference. The ONLY thing you can even use this knowledge for is working for blizzard, thats it. Its not really gonna help you anywhere else >.>, not even game design. At the very most, the different coding will help you understand others.

Actually it makes a lot of difference. Go look at job applications for video game companies. They generally ask for modding experience and they like it if you have modding experience specific to their games.

Also, knowing your way around JASS implies a strong logic and programming base.
 
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