XXXconanXXX
Cocktails anyone?
- Reaction score
- 288
I am making this thread to post any snippets of information that I learn along the way and think will be useful to anyone out there who is wondering. First I will give a breif overview of the information then a screenshot and then I will rip it apart to make it more understandable. First I will start off with pathing and enabling bult buildings to be able to be built onto suraces such as rock and marble. This one is a simple one Open up the object editor and pick a unit you wish to hange so they can be put onto marble, stone, etc. and then scroll down ill you find pathing. Look at pathing - AI placement type and set that to none. This will allow you to put buildings on top of eachother or onto stone or marble. Note that if you do then they will be "ethereal" in a way allowing unit to walk through them which is very unrealistic. I will rip it apart for better understanding. When you change the [pathing - AI placement type this literally means the placement type of the unit. So if you set it to none this tells the game that it has no pathing and that it is ethereal in a way letting unit pass through them and be able to build on top of other buildings and certain terrain types. What I like to do for certain buildings is to set their pathing to something like circle of power which allows them to be built upon rock surfaces and such but also allows them to be solid in a way so unit can't pass through them like they are shadows. Also note if you want to make buildings able to be buitl upon rock surfaces then you must change the pathing - requires and set that to none. If you want to keep them solid then keep the pathing just change the reuires part.I hope this has been specific enough. O yea here is the screen shot of what it look like when a building has no pathing at all:


