Defense The Last Battle

KoJi

Member
There's only 1 lane which is mid lane and forest at top and bottom, and I need ideas for spells and heroes. Anybody willing to help me with it? I will give credits to those who help me.
 

death_knight

Dark is the heart of a corrupted man.
If you're looking for hero ideas, I suggest the following site:
http://www.dotastrategy.com/list_heroideas.html

It is also hard for people to make suggestions for hero ideas because you haven't given us any details. What I mean by that is that you haven't given us the game type, how many heroes you plan to have in your map, the theme of the map, etc etc. All of the aforementioned things can affect how many and what sorts of suggestions you get.

Never-the-less, here's a hero I was going to use for one of my old maps which I never finished:

Name: Warlock

Abilities:
Soul Drain
This isn't one of my abilities. I just chucked it on my hero because it fit.

Crippling Curse
Wreaths an enemy unit in magical flames which cause damage and slow movement speed. Damage done and amount by which movement is slowed increases with each level.

E.g.
Level 1 - Does 4 damage/second. Slows Movement speed by 5%. Lasts 10 seconds.
Level 2 - Does 8 damage/second. Slows movement speed by 10%. Lasts 15 seconds.
Level 3 - Does 12 damage/second. Slows movement speed by 15%. Lasts 20 seconds

Life Blood Aura
Once the Warlock has killed a certain number of units, a number of skeleton warriors equal to the number of units killed are summoned at the position of the Warlock. The number of units that the warlock is required to kill is determined by the current level of the ability learned by the hero.

E.g.
Level 1 - Must kill 3 units. Spawns 3 Skeleton Warriors.
Level 2 - Must kill 5 units . Spawns 3 Skeleton Warriors and 2 Skeleton Archers.
Level 3 - Must kill 10 units. Spawns 6 Skeleton Warriors and 4 Skeleton Archers.

Mass Soul Burn [Ultimate]
Burns all units withing a range of 700 of the Warlock. A percentages of the damage dealt to the hero.

NB: I originally designed this ability to have 3 - 5 levels, so in my map, the damage dealt and the percentage health returned to the warlock differed with the level.
 

KoJi

Member
Its like Hero Defense type, heroes have to defend their tower and a main building. Max of 10 players. 5 of each side of the team.
 

death_knight

Dark is the heart of a corrupted man.
Given that, you are going to want a mix of both defensive and offensive heroes. If you want to make it very team orientated and potentially more difficult, I reckon you're going to need a very clear mix of offensive and defensive heroes.

e.g. a very basic example would be to have a tank hero that has a lot of offensive spells but who is susceptible to damage (i.e. doesn't have high defense/has low health regen/etc etc) and then have a defensive/passive class which offers healing and buffs and whatnot.

I reckon that could work really well considering it's a hero defense game.
 

KoJi

Member
I have an idea of a spell but i dont know what skill to base on, 75 damage with 10 damage per second and 25% movement speed slow for 5 seconds.
 

death_knight

Dark is the heart of a corrupted man.
Well if the spell has missile art, then you could base it off a spell like the Death Knight's "Death Coil" and then trigger the rest of the spell (i.e. use a trigger to give the unit a buff that slows movement speed or something like that)
 

death_knight

Dark is the heart of a corrupted man.
I wish I had the commitment and the time. But if you need any help (e.g. with spells, GUI triggers and stuff), don't hesitate to let me know and I'll help you if and how I can.
 

KoJi

Member
My knock back is not working.


Unit Group - Pick every unit in KnockbackUnits and do (Actions)
Loop - Actions
Set KnockbackSpeed = (Load (Key speed) of (Key (Picked unit)) from KnockbackTable)
Set KnockbackAngle = (Load (Key angle) of (Key (Picked unit)) from KnockbackTable)
Set KnockbackDistance_Total = (Load (Key distance) of (Key (Picked unit)) from KnockbackTable)
-------- ----------------------------------------------------------------------------------------------
-------- Has knockback ended? --------
-------- ----------------------------------------------------------------------------------------------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KnockbackDistance_Total Greater than 0.00
Then - Actions
-------- ------------------------------------------------------------------------------------------------- --------
-------- No >>> Keep knocking back --------
-------- ------------------------------------------------------------------------------------------------- --------
Set Knockback_Loc1 = (Position of (Picked unit))
Set Knockback_Loc2 = (Knockback_Loc1 offset by KnockbackSpeed towards KnockbackAngle degrees)
-------- ------------------------------------------------------------------------------------------------------------- --------
-------- Tree Destruction --------
-------- ------------------------------------------------------------------------------------------------------------- --------
Destructible - Pick every destructible within 175.00 of Knockback_Loc1 and do (Actions)
Loop - Actions
-------- Is destructible alive? --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current life of (Picked destructible)) Greater than 0.00
Then - Actions
-------- Is destructible a tree? --------
Unit - Order TreeChecker to Harvest (Picked destructible)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current order of TreeChecker) Equal to (Order(harvest))
Then - Actions
Destructible - Kill (Picked destructible)
Else - Actions
Else - Actions
Unit - Order TreeChecker to Stop
Unit - Move (Picked unit) instantly to Knockback_Loc2
Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
Hashtable - Save (KnockbackDistance_Total - KnockbackSpeed) as (Key distance) of (Key (Picked unit)) in KnockbackTable
Custom script: call RemoveLocation(udg_Knockback_Loc1)
Custom script: call RemoveLocation(udg_Knockback_Loc2)
Else - Actions
-------- ------------------------------------------------------------------------------------------------- --------
-------- Yes >>> Stop knocking back --------
-------- ------------------------------------------------------------------------------------------------- --------
Hashtable - Clear all child hashtables of child (Key (Picked unit)) in KnockbackTable
Unit Group - Remove (Picked unit) from KnockbackUnits
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in KnockbackUnits) Equal to 0
Then - Actions
Trigger - Turn off Might Strike Knockback <gen>
Else - Actions
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    but thanks lol
  • Blackveiled Blackveiled:
    and I'll be 30 in January lmao
  • The Helper The Helper:
    Happy Tuesday!
    +1
  • The Helper The Helper:
    Hey Tom I am thinking about adding a Gaming News forum do you think that would be too much?
  • The Helper The Helper:
    I can probably get all the gaming content out of the Archives and into the new forum in about a week there are only 22 pages of them
  • Ghan Ghan:
    ACP -> Forums -> Batch Update Threads
  • Ghan Ghan:
    Search for threads with the Gaming prefix.
  • The Helper The Helper:
    I know mass moves are the preferred method but I prefer to go through each post and make sure all the links work and everything is good with the articles since some are quite dated
    +1
  • Ghan Ghan:
    When you're moving stuff around, are you specifying a time for the redirect so it expires, or are you letting the redirects remain forever?
  • The Helper The Helper:
    Forever
  • The Helper The Helper:
    They are 95 percent in the Archive forum
  • The Helper The Helper:
    is that problematic?
  • Ghan Ghan:
    No, shouldn't be. I was just thinking about the implications as far as search engines if the redirect were to disappear at some point.
  • The Helper The Helper:
    that is why I kept it
  • The Helper The Helper:
    You know about the notpron thing Ghan?
  • The Helper The Helper:
    the bots like the evening time the online statistics of the forum in no way represent the actual people on the site lol
  • Ghan Ghan:
    I know the notpron thread is our most popular one.
  • Ghan Ghan:
    But I don't know anything about the game itself.
  • Wizard Wizard:
    Oh hi.
  • The Helper The Helper:
    The notpron game has it set up so that if someone uses the guide they get branded a cheater and the game fucks with them
  • tom_mai78101 tom_mai78101:
    Porbably meant the developers of Notpron is aware of us, and probably has a hidden credit mentioning us somewhere.
  • tom_mai78101 tom_mai78101:
    "Here lies the cheaters who used the guide written by The Helper Forum. Rest in peace."
  • The Helper The Helper:
    Its called the Hall of Shame
  • The Helper The Helper:
    There is a big long story about all of it I am writing it up and will post it in the Site History forum later
  • The Helper The Helper:
    I think I am going to great the gaming news forum now

    Staff online

    Members online

    Affiliates

    Hive Workshop NUON Dome World Editor Tutorials

    Network Sponsors

    Apex Steel Pipe - Buys and sells Steel Pipe.
    Top