The Pandaren Clicker
Sorry, it seems I got a bit carried away and the thread become quite long, anyhow, it was fun with just planning these out and I hope you guys also like it
General Background
What is this map?• A hero arena where your hero is a pandaren
• Pandaren have no attacks, your only way to deal damage is by clicking the enemy pandaren
• There are 4 teams each with a maximum of 2 players
Winning Objective• The first team to gain 40 gold wins
[Note] that it is the team gold, that is, the accumulated gold of the 2 players in a team
Misc.• Hero revival time is initially set to a constant 7 seconds
• Pandaren's bounty is 4 gold
• Initial damage without any upgrades (and there's none as of yet) is 1
• Damage is displayed over the target in the color matching the player doing the damaging
• The map can be seen below:
The Sight Blocker• Sight blockers are the small transparent pink blocks shown in the map screenshot above
• You could say the sight blocker is one of the main features of this map
• Pandaren CAN walk through them, but CANNOT see through them
The Current VersionVersion 2.3 (incomplete)
The Pandaren Clicker• Have 100 names
• Have the following initial stats:
Code:HP = 28 Mspd = 270 Mana = 100 HP regen = 1 Mana regen = 1
Items• Weak Healing Potion (3 charges) [3 gold] - Heal 14 HP
• Alkor's Ward (3 charges) [2 gold] - 350 sight for 4 seconds
Currently working on:
• Ghost-Ride (3 charges) [7 gold] - Invulnerability for 4 seconds
• Hades' Hand (1 charge) [20 gold] - 20 damage to all enemy in map area
UpgradesMaximum level is 15 ups
General Ups
• Hp - 6 per level (90)
• Hp Regen - 0.08 per level (1.2)
• Mana - 7 per level (105)
• Mana Regen - 0.15 per level (2.25)
• Mspd - 12 per level (180)
• Sight - 50 per level (750)
• Evasion - 3.2% per level (48%)
Active Ups
• Blink - 500 +50 (1250) range / 30 -2 (9) cd / 50 -3 (8) mana cost
• Stomp - 250 +12 (418) aoe / 0.3 +0.3 (4.5) seconds stun / 17 cd / 35 mana cost
• Wind Walk - 3 +1 (17) seconds / 30 cd / 11 +1 (25) mana cost
Gameplay1. Rushing out to find enemies
2. A clicking battle is commenced
3. Chase or run depending on the situation
4. Retreat or wait for revival depending on the battle's outcome
• It may looks plain at the moment, but the future updates look promising... :thup:
MechanicsAgility
• Will, from now on, be used as a damage
• Gives 1 defense per agility point
• Click damage will be based on hero's agility
• Defense interface modified to display "damage"
• Hero attributes hidden
Why?
• Prepare for implementation of different heroes, each heroes' damage can be easily referred to in WE as the heroes' agility value
• Easy damage modification in-game (Items that will increase damage actually increases the hero's agility value, for example)
The Compilation of Ideas (Future Updates)
[Note] that some of the updates may not be implemented and the list are not necessarily all of the updates to be implemented
The Upgrades(updated)Let's call them "ups" for now, it sounds wayy cooler and it's shorter to type too =P
There will be basically 4 types of ups:
• Clicks
• Generals
• Actives
• Auras (new)
Click UpsClick Ups are all passive, once you research the ups for your Pandaren Clicker, your clicking will become much more devastating!!
Here's 9 click ups I've came up with so far:
Critical Click - give a % chance your clicking damage (initially 1) will times 3
Bashing Click - give a % chance your clicking damage may stun the target (stunned target will have their clicking damage mechanic temporarily turned off for the duration of the stun)
Frost Click - clicking slows target by n value per instance, instance stacks up with each instance lasting for x seconds
Flaming Click - clicking burns target by n value per second per instance, instance stacks up with each instance lasting for x seconds
Cleaving Click - enemy within AoE of radius r from target is also damaged when you click
Healing Click - clicking allies deals -1 damage (heal 1 hp)
Shadow Click - clicking reduce target's sight radius by n value per instance, instance stacks up with each instance lasting for x seconds
Silencing Click(new) - give a % chance your clicking damage may silence the target for x seconds
Life-Stealing Click(new) - give a % chance your clicking damage also heals your hp
General UpsGeneral Ups are all passive, once you research the ups for your Pandaren Clicker, it will become tougher, more agile, and more intelligent!!
Here's 7 general ups I've came up with so far:
+HP - Increase maximum HP of your Pandaren Clicker
+HP regen - Increase HP regeneration of your Pandaren Clicker
+Mana - Increase maximum Mana of your Pandaren Clicker
+Mana regen - Increase Mana regeneration of your Pandaren Clicker
+Sight - Increase sight radius of your Pandaren Clicker
+Mspd - Increase movement speed of your Pandaren Clicker
+Eva - Increase % chance of your Pandaren Clicker to evade a click from enemy
Active UpsActive Ups are all skills your Pandaren Clicker may use once researched, these Actives will give your Pandaren Clicker a lot more flexibilities!!
Here's 8 active ups I've came up with so far:
Blink - instant movement ofc
Stomp - AoE stun
Jump - Elevate for x seconds granting sight over sight blockers
WW - Wind walk, since "attacking" in this game means "clicking" which is implemented by player "selecting" the enemy, therefore, one can "attack" without breaking the invisibility of the WW
Mines - Plant a landmine that deals x damage within AoE of radius r
Swap - Switch location with target ally (also work with mines)
Isolate - Disable shared vision for the target (therefore disabling Swap (If ally is not within the sight radius) and shared clicking)
Shared clicking is simply where your teammate sees the enemy and since the vision is shared, you can also click the enemy as well as your local teammate when your enemy can only click your teammate alone
Break Point(new) - Link target unit to original target location when this ability is used. Give modifier to the damage target will received that is proportional to the length of the link. Link breaks after x seconds or length is greater than y.
These Active ups consumes mana of the Pandaren Clicker, and thus the use of +mana and +Mana regen from General Ups.
Aura Ups(new)Aura Ups are all passive and stacks with each other. Your Pandaren Clicker will gain abilities to support your ally or harass your enemies!!!
[Note] that all of these ups are lacking a definite values associating with them because of balancing reasons, values will be initialized, reconsidered upon testings, and finalized when the time comes.
These values includes:
• The gold cost for each research levels of each ups
• The associating values for each ups (eg. dps on Flaming Click, % bonus on +Eva, and maximum range in Blink)
• The mana cost for all Active ups
Game ModesSelected by Player 1 of the North Team (red),
Here's what I've came up with so far:
Input - Name / Description
-#g - gold number / where # = any positive integer between 40 and 100 (these 2 values are subject to change), set the amount of gold needed to win to #
-em - easy mode / add gold periodically
-na - no actives / remove tavern holding Active Ups
-ng - no generals / remove tavern holding General Ups
-nc - no clicks / remove tavern holding Click Ups
-um - Unlimited Mana / remove +mana and +mana regen ups, change Actives mana cost to 1 and set Pandaren Clicker's mana to 100% after using an ability
-#u - ups number / where # = any positive integer between 0 and 7, set the maximum ups research-able for each different ups types
For example, mode -0u would give practically the same result as mode -nangnc
And mode -3u would means a player can upgrade at most: 3 general ups, 3 click ups, and 3 active upsPlayer Commands(updated)The least important of the 4 main updates.
This one simply function the same way as DotA's -ms command
Here's the list of player commands I've came up with:
-pandaren
Will display
So basically everything the General ups will improveCode:HP HP regen Mspd Sight Radius Mana Mana regen Evasion
-actives or -au will displays table with the following column headers
||List of all the actives||total bonus researched||total gold spent||gold needed for next level of ups||total bonus after next research||
Was thinking if Game - Display function will be suitable for this because I am afraid that the table format will be messed up and become illegible
-generals or -gu and
-clicks or -cu will display
basically the same table but with their respective ups
-range XXXX(new)
Will display to player the range XXXX around the heroHeroes(new)Varieties of models (might include custom models)!!!
Hero taverns!!!
As heroes get implemented into the game, these features will be included:
• Introduction of Innate Abilities. Each hero will have 1 Innate abilities (IA) and each IA will come with at least 0 Inabilities
• Introduction of Specialties. Each hero will have at least 0 Specialties
The Innate Abilities
These may be categorized into any Ups (eg. may give special click, passive/active ability, or aura). IA are simply abilities that each hero will have.
Inabilities come in the form of the inability to research certain upgrades.
Here're IA I've came up with so far:
Immortal
Reincarnation with 0 cd
Inabilities: Hp Regen
Undead
Evasion that gives % chance to evade clicks. Percent chance is proportional to the amount of Hp lost
Inabilities: Hp Regen / Healing Click / Evasion
Sage
Cooldown of all actives will be reduced by a certain percentage
Inabilities: Mana
Night Vision
Sight increases during night-time
Inabilities: Shadow Click
True Sight
Sight over sight blockers
Inabilities: Shadow Click
Note that hero with this IA will probably have a very low sight radius
The Specialties
These Specialties come in the form of "Specialized" Ups.
For example, if a hero have Specialty: Evasion, instead of finding Evasion ups in the tavern, he will find "Specialized Evasion Ups" there.
Of course Specialized Ups are better than their normal counter-parts
Misc.
IA and Specialty will be condensed into 2 items in the 5th and 6th slot respectively.
IF IA is active, the ability will be usable by clicking the item
Why?
• Limits inventory slot for normal items to 4
• Keep spaces for normal hero 12-button interface for actives
Speculations
• Items might not be implemented FOR skills or passives as those are provided by ups. Possible items may include potions, wards, and gem of true sight, or any other forms of items that grant user special abilities
• Interesting gameplay:
1. Clicker + Tanker - one player spending golds on General ups and making his Pandaren Clicker as hard to kill as possible (the tanker) while the other spends all his golds on Click ups (the clicker) and use the tanker's sight all the time to do shared vision clicking• Victory condition and ups both requires you to have the same thing: gold.
2. Isolate - for the sore purpose of stopping Clicker + Tanker or any other combos of 2 players
3. Stomp - the AoE is irrelevant to what your Pandaren Clicker can see, stomping at the edge of the sight blocker will stun enemy on the other side (if there is one within range) without you needing to see the target and the target would, ofc, won't be seeing you
4. Healing + Cleaving clicking self to heal AND damaging all nearby enemy, another way to attack WW without having to see them
5. Jump + Blink + Stomp possible chase or battle initiation combo
6. Deducted mana if the mana of an enemy gets suddenly deducted by some amount, it would be safe to assume that he just planted a mine (if he doesn't cast any other Actives, ofc) (This observation won't be possible in -um mode)
7. Shadow + Sight enjoy the moment of clicking the enemy without them getting to see you (attacker vision is disabled for this map)
8. Double Stomp is possible with 2 players both having Stomp AND Swap
9. Flaming Click by using the sight blocker to your advantage, a Flaming clicker may exchange a 1 click battle, go out of sight, wait for dps instance to run out, then find the same enemy to exchange a 1 click battle again. In the end, you would deal more damage due to the burning
10. Mspd may seems trifling at first, but it is actually quite important when one thinks about oneself as being a 'target' that will get clicked. Your goal here is then to get clicked as little as possible: moving while being targeted could only means that the opponent now have to concentrate on BOTH clicking and following your Padaren with the mouse and therefore, it can be safe to assume that the rate you lose hp will then be reduce. The down side to this is that now YOU have to concentrate on moving constantly, clicking the opponent, and making sure that moving doesn't take your sight away from the opponent (if you are not running)
1. Collect the gold and don't take any ups to ensure a fast victory?The challenge is to find the right balance at the right time =P
2. Take ups asap in order to be better than other team so they will find it a lot harder to kill you while you gain the ability to kill them easily?
ScreenshotsVersion 1.9
Sorry, it seems I got a bit carried away and the thread become quite long, anyhow, it was fun with just planning these out and I hope you guys also like it
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