WolfieeifloW
WEHZ Helper
- Reaction score
- 372
Name: Frostwave
Type: Missile
Targets: Enemy, Ground
Description: Sends out a cold wave of frost that damages and slows all enemies in its path.
Damage: 75/125/175 [Damage = 25+(50*level of skill)]
Movement Speed Slow: 10/20/30% [Can be changed to avoid OP'ness]
Slow Duration: 3/4/5 [Again, can be changed]
Cooldown: 25/21/17 seconds [I'm thinking in DotA terms/timing]
Range: 600
Name: Blitz [Random name, don't even know if it represents skill]
Type: Blink?
Targets: Ground
Description: Blinks to a targeted spot, stunning and damagin all opponents in a 350 AoE.
Damage: 50/100/150 [Damage = (50*level of skill)]
Stun Duration: 1/1.5/2 [Can be increased/decreased]
Cooldown: 20/15/10 seconds [I'm thinking in DotA terms/timing]
Range: 300/400/500 [Can be increased/decreased, can also be changed to a constant range.]
Name: Corrupted Infernal
Type: AoE / Missile
Targets: Ground
Description: Calls down an infernal from heaven. While this infernal seems holy, it is also corrupted with the power of Satan. Upon landing, the infernals dark side stuns and damages all enemies in a 600 AoE for X, while it's holy side heals all allies in that AoE for X.
Damage: 150/300/450
Heal: 100/200/300
Stun Duration: 1/1.5/2 seconds
Infernal Damage: 75/100/125
Infernal Duration: 45 seconds
Cooldown: 210/165/120 seconds
Name: Malicious Link
Type: Spirit Link
Targets: Enemy
Description: Creates a destructive link between yourself and a target enemy. For every point of damage you take, your enemy takes Xx that damage. If you die while the link is active, your linked enemy takes X pure damage. If your enemy dies while linked to you, your life is replenished for X% his total HP.
Damage Multiplier: 1.25/1.75/2.25/2.75
Damage If You Die: 125/200/275/350
Life % If Enemy Dies: 25/40/55/70%
Duration Of Link: 15 seconds
Cooldown: 45 seconds
Name: Trickster's Cannon
Type: AoE / Blink
Targets: Enemy
Description: Pulls all enemies in a 450 AoE into you, and holds them down for 1 second while the cannon loads. They are then exploded into random directions 600 range[units, w/e] around you. Upon landing they take X damage, and disrupt the ground where they land, making a barrier around you for 10 seconds, and are pulled back into you, where they are stunned for X seconds.
Damage: 200/400/600
Stun Duration: 2/3/4 seconds
Cooldown: 150 seconds
Description Of Barrier: This 'barrier' is a ring around you so that units inside it cannot get out, and units outside it cannot get in.
Name: Athlete's Foot
Type: Target / Instant
Targets: Enemy, Ally
Description: Target units movement speed is decreased by X%, however, the burning of Athlete's Foot causes the unit to become furious, increasing it's damage by X, and attack speed by X%.
MS Decrease: 5/9/13/17%
Damage: 15/25/35/45
AS Increase: 8/12/16/20%
Duration: 3/5/7/9 seconds
Cooldown: 20/18/16/14
Name: Injection
Type: Instant
Targets: Self
Description: Injection causes pain, dealing X% of your damage to yourself. After this fit of pain, your damage is increased by X%, attack speed by X%, and armor by X for X seconds.
Damage To Self: 25/20/15/10%
Damage Increase: 20/35/50/65%
AS Increase: 10/20/30/40%
Armor: 3/7/11/15
Duration: 4/6/8/10 seconds
Cooldown: 25/23/21/19 seconds
Name: Graverobber
Type: Channeling
Targets: Enemy
Description: Buries the target enemy in a grave, and buries them alive, dealing X damage per second, and giving that damage back to you in life.
Damage Per Second / Life Gain: 15/35/55/75
Max Channeling Time: 5 seconds
Cooldown: 20 seconds