The Spell Request Thread!

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Ayanami

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I'm taking spell requests again. I'll be taking GUI or vJASS requests. I'll be making a spell per two days or so. Please be patient while waiting for the spell.

Spell packs will not be made. Please do not post spell packs. And be sure to follow this format when posting for spells.

Format
Spell Name

Code Preference: State the code you prefer, GUI or vJASS.

Spell Type: State if the spell needs to be MUI, MPI or SUI.

Description: Tell me what the spell does exactly. Please state values if possible.

Other Remarks: Add in any other remarks that I need to know about the spell if applicable.

Those who do not adhere or fail to follow the format will have their spell requests ignored. I don't really care for reputation points. Just a simple thanks will be fine :thup:

Thank you.

Requested Spells:
Fire Leash - Completed
Shadow Step Trap - Completed
Light Binding - Completed
Absorption - Completed
Kamehameha - Completed
Charge - Completed by skyblader
Absorb - Completed
Berserker Bomb - Completed
Sweep - Completed
Death Shot - Completed by skyblader
Demon Slash - Completed
Sword Lock - Completed
Firestorm - Completed
Chain Chop - Not started
Phase Shift Aura - Not started
Spirit Lance - Not started


Demo Maps:
Chain Entangle
Bless of Darkness
Charge Arrow
Poison Blade
Disable
Eye of the Storm
Penance
Sine Missile
Cling Bomb
Gust
Enclose
Dark Power
Elune's Arrow
Masamune
Blizzard Breeze
Critical Strike Aura
Wind Force
Tidal Wave
Energy Shield
Weaken Armor
Wave of Terror
Ice Ray
Fire Leash
Shadow Step Trap
Light Binding
Absorption
Kamehameha
Charge
Absorb
Death Shot
Sweep
Demon Slash
Berserker Bomb
Sword Lock
Firestorm
 
Okay, do you draw pentagrams??

Bless of Darkness

Description: The Dark Ranger always kills masses of units. When she have killed 100 units in a row withount dying, she creates a pentagram that deal 5 damage every 0.50 seconds to units in it. After 25 seconds it explodes dealing 250 damage in it.

Notes: I want the pentagram to be black and red. Just one level.

Level 1: Deals 5 Damage every 0.50 second. Explode dealing 250 damage
EDIT* Sorry didnt see maybe MUI or something, but just one unit will use it so not required.

//Chaos_Knight
 
Spell Name : Poison Blade (Passive)
Tooltip/Discription :
The hero with his knowledge of poisons with coat his blade with a different sort of poison with each few attacks. 7.5 * Level of abilty%(6 levels) chance for poison
Extra :
Poison will reduce all atributes by 3 * level of abilty and slow movement speed by 25% for 3 * level of ability durration.
If possible make all these effects stack upto Level of abilty times.
6 Levels must be MUI please.
 
Name:Ritual of Doom

Spell type:MUI

Description:Begins a ritual that sacrifices a random participant's health to summon a doomguard. Requires the caster and 2 additional allies to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.

Adittional stuff:Right now the units may be random i can change them later. If possible then MUI plz cuz it will be in use online:shades:

EDIT*:added a bigger description (see later posts)
 
Spell Name : Poison Blade (Passive)
Tooltip/Discription :
The hero with his knowledge of poisons with coat his blade with a different sort of poison with each few attacks. 7.5 * Level of abilty%(6 levels) chance for poison
Extra :
Poison will reduce all atributes by 3 * level of abilty and slow movement speed by 25% for 3 * level of ability durration.
If possible make all these effects stack upto Level of abilty times.
6 Levels must be MUI please.

Buff Placer or orb effect? If the hero is melee, then neither orb effect or buff placer is possible.
 
Divine Punishment


Needs to be MPI

Divine Punishment: The paladin strikes his enemy dealing damage and adding a holy seal on the target. (Seals can stack.)

Level 1 - Deals 50 damage, adds 1 seal. (Each seal lasts 10 seconds.)

Level 2 - Deals 80 damage, adds 1 seal (Each seal lasts 15 seconds.)

Level 3 - Deals 110 damage, adds 1 seal. (Each seal lasts 20 seconds.)

Other Remarks: Seals are not refreshed when another is added. So the time still runs.
 
Could you make a spell which make any missile reproduce the movement of a trigonometric function which use sine like this picture. The origin would be the caster

EDIT: I would prefer MUI but it's ok if it's not

trig_sine.gif
 
Could you make a spell which make any missile reproduce the movement of a trigonometric function which use sine like this picture. The origin would be the caster

trig_sine.gif

I could give it a try. Since the World Editor has a sine function, It makes it easier.

Okay, do you draw pentagrams??

Bless of Darkness

Description: The Dark Ranger always kills masses of units. When she have killed 100 units in a row withount dying, she creates a pentagram that deal 5 damage every 0.50 seconds to units in it. After 25 seconds it explodes dealing 250 damage in it.

Notes: I want the pentagram to be black and red. Just one level.

Level 1: Deals 5 Damage every 0.50 second. Explode dealing 250 damage
EDIT* Sorry didnt see maybe MUI or something, but just one unit will use it so not required.

//Chaos_Knight

Just one thing, does the unit inside the pentagram receive the damage or on the line only?
 
Spell Name: Chain Entangle

Spell Type: MUI and MPI (very important)

Description: This spell is a target unit spell. The Hero cast entangle roots on enemy unit and the duration last from 1 to the current level of the hero. The hero can level up to 25 levels. If any enemy units of the hero come close (200 AoE) to the entangled unit they get entangled also for a random duration of 1 to current level of the hero, and if any units come close to the second entangled unit, the same thing happens to them and it carries on until the last entangled unit is set free or is dead.

Levels of spell: 3
Damage per second: 35/55/75
Mana cost: 150/200/250
Cooldown: 20/25/30 seconds
Duration: Random from 1 second to the current level of the hero, maximum of 25 seconds.
Targets allowed: Any ground unit

Other Remarks: I hope this is easy for you. Please make it MUI/MPI. When the unit gets entangled, I want a number to pop up in green color over their head showing how many seconds they are entangled for. Thank you in advance.
 
Spell Name: Chain Entangle

Spell Type: MUI and MPI (very important)

Description: This spell is a target unit spell. The Hero cast entangle roots on enemy unit and the duration last from 1 to the current level of the hero. The hero can level up to 25 levels. If any enemy units of the hero come close (200 AoE) to the entangled unit they get entangled also for a random duration of 1 to current level of the hero, and if any units come close to the second entangled unit, the same thing happens to them and it carries on until the last entangled unit is set free.

Levels of spell: 3
Damage per second: 35/55/75
Mana cost: 150/200/250
Cooldown: 20/25/30 seconds

Other Remarks: I hope this is easy for you. Please make it MUI/MPI. When the unit gets entangled, I want a number to pop up in green color over their head showing how many seconds they are entangled for.

The entering units' entangle is a new random timer or the same timer as the entangled unit?
 
new timer, every unit that gets entangled, it'll be a new random time they will get entangled for
 
i dont really have any specific spell request, but i was wondering if you can create a custom aura system, where i can basically create any custom aura by just implementing a few minor changes in the code . Gui /mui would be nice :)
 
i dont really have any specific spell request, but i was wondering if you can create a custom aura system, where i can basically create any custom aura with just a few minor changes in the code . Gui /mui would be nice :)

i think romek made a system about this... i haven't used it, but here is the link..
 
Spell: Disable
Idea: Temporary remove a skill for target hero opponent. (Lets say, 20 seconds) When used, it names the skill it removed.

^____^
 
Spell: Disable
Idea: Temporary remove a skill for target hero opponent. (Lets say, 20 seconds) When used, it names the skill it removed.

^____^

Are the targeted units heroes? If it is, might have a bit of a problem doing it.

@Chaos_Knight
Now looking at it, I don't really have an idea of how to find the area inside the pentagram with precision.
 
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