emootootoo
Top Banana
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The Stygian Crusade
Title not finalI will not bore you with plots.
Terrain: My good friend Jack-Shephered has put some half-assed effort into it as a kind favour, and I have added my own features to it. So far we have a nice amount of it done, and I quite like it.
Here's some screenshots, at the moment the terrain doesn't really have any content as you may notice.
Zone 1:
Wilderness:
Dungeon:
Dungeon:
Quests: I have made quest templates, so it is easy enough to add quests. Obviously, there are some quests that will need some custom coding, but all in all I have a whole bunch of funny quests in mind. They are sure to entertain. For example, there is going to be a nasty ogre on that snowy bridge in the above terrain picture, and he will throw people he doesn't like right off it!
Creeps: I'm still contemplating about creeps strengths. I've made a few and am tweaking them now. I'm leaning towards high damage, low HP, as that is so much more fun, you know, D2 style.
A cool feature with creeps is, about half of them will be spell casters. So just getting armor for damage reduction won't help you. You'll need spell resistance or spell absorption abilities to aid you in some cases.
Creeps also have a chance to respawn as rare spawns, that drop better loot, but are also more powerful.
Items: Itemisation in this RPG will play a large part, as in most RPGs. You will also not be restricted to certain types of items. Anyone can use anything (in most cases). If you are a glass cannon caster that decides to use a shield. So be it. It may be useful if you are soloing. But if you want the most damage output, you'll want a different kind of off-hand, one with spell power.
Dungeons: The dungeon systems is basically done, dungeons are top banana. They will be a lot easier while leveling, but not "omfgsimple". At the late stages of the game though, you will need more people to get through a dungeon successfully.
Heroes: My RPG will have a lot of different heroes. At the moment I have one fully completed hero. All heroes will have 6 abilities. I know you all may be thinking.. ewww only 6 abilities? Boring. Well the level cap is 50, and you gain the abilities as you level up to 20. At 30/40/50 you can choose to ugprade one of your ablities each time (3 out of 6 all out). The hero systems are completely finished, and just require heroes and spells to be made. I am also going to implement super masteries that you have to work for, that effect some aspect of your hero in a beneficial way.
Attributes:
The three main attributes are Intelligence, Endurance and Agility. They each give their own benefits. Luck is also in the mix, which increases certain things and drop rates.
There are also a bunch of other misc stats displayed on the multiboard that contains your heroes stats. I will probably add Spell Resistance and Armor to the multiboard, but maybe not Armor, as it is pretty easy to figure out and it only affects Damage Reduction which is already on the multiboard. By the way his stats are so high because I gave him a really good item .
So as you can see, there are a lot of things that affect combat in this RPG, but it isn't complicated at all. It is very intuitive to play and once I get this thing going, I will not be able to stop it!
A new feature of note:
Random Item Stats:
A lot of items in the map have random item stats. The tooltip of the items will simply have what the possible stats are (for example +4-8 Intelligence) and you will have an ability in your tome of knowledge that you cast on items in your inventory to show what stats that item rolled. Stats save over, so once you pick that item off the ground the first time, it's stats will never change. (i love diablo 2 waaaaay too much)
A level 1 set item, also showing the random stats it rolled.
My team:
Me (coding / implementation / part of all design)
XxpeddyxX (quest design / modelling)
IDARK (item design / creep design / dungeon design)
Jack-Shephered (awesome terrain)
FFMaster will also be helping out with some hero design when he's finished his exams
note that these are all good friends who i've known for years, there's no way i'd be getting this many people to help out if i didn't know them well