I don't use models I didn't make myself, and I didn't feel like making one from scratch just for that terrain, so I just used the stock WE trees. As for the terrain I've never been too good at large open landscapes. But enough of the excuses.Looks like another "RPG game" type map. Terraining isn't very appealing. If it is a playable map, try placing the angle in a 'player view' to get better feedback.
-Lordaeron Summer is suckz! Dun't use it!
-The terrain in #2 cuts off randomly, also, don't use cliffs when you raise, random "HOLES" in the cliff look weird.
-Try use different trees, imported trees or something (unless you WANT these trees to be part of gameplay and be destroyed). But they still look terrible, switch tilesets!
W.T.F? I don't see how that circle has to do with anything, it is a mistake, so it shouldn't even be brought up. I don't think circles will come up in real game.
I can't say anything to make me actually think this terrain looks good, it looks like a plain Blizzard map (Except Blizzard actually makes not bad but not great terraing, they just good at Waterfalls ).
(Please take it in a non-offensive way )