The Terrain Thread

D.V.D

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Cool. It looks pretty animated though. Not wc3ish but thats not much of a con. And that one rock on the right side seems much to prefectly balanced to hold itself on such a small point during a huge strom with a dragon breathing fire.
 

UndeadDragon

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That looks really good 2-P. The only critique is that the lightning looks quite low quality against the high quality models, but that isn't exactly your fault.
 

DogOfHavoc

Future Tragedy
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I looked at the terraining map, it has some great stuff. I'd like to use it as a template, but will the amount of imported files make it unplayable online?
 

D.V.D

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It won't cause lag. It just causes dling time and loading time to be longer. You should delete all the files you didn't use after your done making.
 

steaknife

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Here are a few screen shots of one I whipped up. I've been practicing landscape terrain-ing for this map I'm making.

Oh, and by the way... If you could just ignore that little selection circle in #5 that would be great. (I didn't notice it was there until I uploaded it.)
 

D.V.D

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It actually looks good with those blizzard cliffs. And the circle makes the fish stand out more so its not that bad. Keep up with the terrain :thup:
 

BlackRose

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Looks like another "RPG game" type map. Terraining isn't very appealing. If it is a playable map, try placing the angle in a 'player view' to get better feedback.

-Lordaeron Summer is suckz! Dun't use it!
-The terrain in #2 cuts off randomly, also, don't use cliffs when you raise, random "HOLES" in the cliff look weird.
-Try use different trees, imported trees or something (unless you WANT these trees to be part of gameplay and be destroyed). But they still look terrible, switch tilesets!

@D.V.D:
W.T.F? I don't see how that circle has to do with anything, it is a mistake, so it shouldn't even be brought up. I don't think circles will come up in real game.

I can't say anything to make me actually think this terrain looks good, it looks like a plain Blizzard map (Except Blizzard actually makes not bad but not great terraing, they just good at Waterfalls :D).

(Please take it in a non-offensive way :p)
 

D.V.D

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Its a terrain. If it was in a real game, ud never have that bear beside the fish the whole game or even in a part of the game.
 

steaknife

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Looks like another "RPG game" type map. Terraining isn't very appealing. If it is a playable map, try placing the angle in a 'player view' to get better feedback.

-Lordaeron Summer is suckz! Dun't use it!
-The terrain in #2 cuts off randomly, also, don't use cliffs when you raise, random "HOLES" in the cliff look weird.
-Try use different trees, imported trees or something (unless you WANT these trees to be part of gameplay and be destroyed). But they still look terrible, switch tilesets!

@D.V.D:
W.T.F? I don't see how that circle has to do with anything, it is a mistake, so it shouldn't even be brought up. I don't think circles will come up in real game.

I can't say anything to make me actually think this terrain looks good, it looks like a plain Blizzard map (Except Blizzard actually makes not bad but not great terraing, they just good at Waterfalls :D).

(Please take it in a non-offensive way :p)
I don't use models I didn't make myself, and I didn't feel like making one from scratch just for that terrain, so I just used the stock WE trees. As for the terrain I've never been too good at large open landscapes. But enough of the excuses.

Want to see some more pics? :p

Just a quick 5-minute experiment.
 

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