jonadrian619
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Upgrade Editor
Tutorial by jonadrian619
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A complete tutorial about the fields of the Upgrade Editor. Very similar in the Unit Editor Fields in the World Editor tutorials. Should be an additional tutorial to the Object Editor. Some additonal tips has been added to this tutorial.
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The Upgrade Editor Fields
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1) Art
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Art - Button Position (X)
Sets the button position of where the upgrade can be seen in the command card, sets the button position in the X axis.
Art - Button Position (Y)
Sets the button position of where the upgrade can be seen in the command card, sets the button position in the Y axis.
Art - Icon
Like units, and abilities, upgrades also have interface icons which are shown in the command card. When the upgrade has multiple levels
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2) Data
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Data - Effect [4 Fields, Effect 1, Effect 2 and so on]
Adds an effect for the upgrade. The bare bones of most upgrades count in this field, whether the upgrade can increase hit points or add attack damage to the specified units if they have the upgrade in the 'Techtree - Requirements' field in the unit editor fields. [See Unit Editor in the World Editor Tutorials]
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3) Stats
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Stats - Applies to all units
When set to true, the upgrade can be applied to all units.
Stats - Class
Gives a class of the upgrade just like an item. Affects other fields.
Stats - Gold Base
Sets the initial lumber cost of the upgrade in research. This cost only applies when the first level of the upgrade begins to be researched.
Stats - Gold Increment
A much more different field than the above. When the gold increment is set, when the previous level is reserched, the initial price (Base) will increase by that increment. When the first level is researched, and then the second level has a different price, then the second level has been reserched, the price will add up and so on.
E.g.
Initial price (Base Cost) is 1500. Increment is 500, when the first level has been researched, the initial price will be added [1500+500 = 2000]. When lvl. 2 is researched, price will add up to 2500 and so on until the last level.
Stats - Levels
Sets how many levels the upgrade can be researched. When there are multiple levels, multiple fields will be added.
Stats - Lumber Base
Sets the initial lumber cost of the upgrade in research. This cost only applies when the first level of the upgrade begins to be researched.
Stats - Lumber Increment
When the lumber increment is set, when the previous level is reserched, the initial price (Base) will increase by that increment. When the first level is researched, and then the second level has a different price, then the second level has been reserched, the price will add up and so on. Example is above.
Stats - Race
Sets which race the upgrade can be selected in the Upgrade Dialog selection when you click an upgrade field in the trigger editor.
Stats - Time Base
Sets the amount of time the upgrade passes on before the research can be complete. If set to 0 the upgrade cannot be reseached.
Stats - Time Increment
When the previous level has been researched, the time of the previous research will increase by the increment after each level, and so on. To know about increments see the Gold Increment's example.
Stats - Transfer with Unit Ownership
Unknown...
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4) Techtree
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Techtree - Requirements
Sets the requirements of the upgrade in order for the upgrade to be researched.
Techtree - Requirements - Levels
If the requirements of the upgrade has multiple levels, you can set here which level of that requirement can allow this upgrade to be researched.
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5) Text
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Text - Editor Suffix
Sets the suffix of the upgrade as a reference text. Cannot be shown in the game.
Text - Hotkey
Sets the hotkey of the upgrade. When the hotkey is pressed, the upgrade can be researched.
Text - Name
Sets the name of the upgrade. Upgrades can't be shown their names. Their names only appear in a spellcaster's Rank button or it's name can be found when hovering the upgrade in the research queue.
Text - Tooltip
The text shown in the Upgrade's command card is shown here.
Text - Extended Tooltip
The information shown about the upgrade in the bottom of the tooltip is found here.
Tutorial by jonadrian619
---------------------------------------------------------------------------------------------------------------------
A complete tutorial about the fields of the Upgrade Editor. Very similar in the Unit Editor Fields in the World Editor tutorials. Should be an additional tutorial to the Object Editor. Some additonal tips has been added to this tutorial.
---------------------------------------------------------------------------------------------------------------------
The Upgrade Editor Fields
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1) Art
---------------------------------------------------------------------------------------------------------------------
Art - Button Position (X)
Sets the button position of where the upgrade can be seen in the command card, sets the button position in the X axis.
Art - Button Position (Y)
Sets the button position of where the upgrade can be seen in the command card, sets the button position in the Y axis.
Art - Icon
Like units, and abilities, upgrades also have interface icons which are shown in the command card. When the upgrade has multiple levels
---------------------------------------------------------------------------------------------------------------------
2) Data
---------------------------------------------------------------------------------------------------------------------
Data - Effect [4 Fields, Effect 1, Effect 2 and so on]
Adds an effect for the upgrade. The bare bones of most upgrades count in this field, whether the upgrade can increase hit points or add attack damage to the specified units if they have the upgrade in the 'Techtree - Requirements' field in the unit editor fields. [See Unit Editor in the World Editor Tutorials]
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3) Stats
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Stats - Applies to all units
When set to true, the upgrade can be applied to all units.
Stats - Class
Gives a class of the upgrade just like an item. Affects other fields.
Stats - Gold Base
Sets the initial lumber cost of the upgrade in research. This cost only applies when the first level of the upgrade begins to be researched.
Stats - Gold Increment
A much more different field than the above. When the gold increment is set, when the previous level is reserched, the initial price (Base) will increase by that increment. When the first level is researched, and then the second level has a different price, then the second level has been reserched, the price will add up and so on.
E.g.
Initial price (Base Cost) is 1500. Increment is 500, when the first level has been researched, the initial price will be added [1500+500 = 2000]. When lvl. 2 is researched, price will add up to 2500 and so on until the last level.
Stats - Levels
Sets how many levels the upgrade can be researched. When there are multiple levels, multiple fields will be added.
Stats - Lumber Base
Sets the initial lumber cost of the upgrade in research. This cost only applies when the first level of the upgrade begins to be researched.
Stats - Lumber Increment
When the lumber increment is set, when the previous level is reserched, the initial price (Base) will increase by that increment. When the first level is researched, and then the second level has a different price, then the second level has been reserched, the price will add up and so on. Example is above.
Stats - Race
Sets which race the upgrade can be selected in the Upgrade Dialog selection when you click an upgrade field in the trigger editor.
Stats - Time Base
Sets the amount of time the upgrade passes on before the research can be complete. If set to 0 the upgrade cannot be reseached.
Stats - Time Increment
When the previous level has been researched, the time of the previous research will increase by the increment after each level, and so on. To know about increments see the Gold Increment's example.
Stats - Transfer with Unit Ownership
Unknown...
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4) Techtree
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Techtree - Requirements
Sets the requirements of the upgrade in order for the upgrade to be researched.
Techtree - Requirements - Levels
If the requirements of the upgrade has multiple levels, you can set here which level of that requirement can allow this upgrade to be researched.
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5) Text
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Text - Editor Suffix
Sets the suffix of the upgrade as a reference text. Cannot be shown in the game.
Text - Hotkey
Sets the hotkey of the upgrade. When the hotkey is pressed, the upgrade can be researched.
Text - Name
Sets the name of the upgrade. Upgrades can't be shown their names. Their names only appear in a spellcaster's Rank button or it's name can be found when hovering the upgrade in the research queue.
Text - Tooltip
The text shown in the Upgrade's command card is shown here.
Text - Extended Tooltip
The information shown about the upgrade in the bottom of the tooltip is found here.