ok can ne1 tell me what "set switch" doe in the cam. editor?and can ne1 be a lil more specific on how they work and teach me in some way how to use em?
u can rename the switches, switchs are mostly worthless all they do is keep track of things (like a triger can say if player brings 1 units to location 0 ; set switch 0) then some other triger can say (if switch 0 set; kill all units)
Switches are not worthless at all, i wouldnt have been able to make my map, Connect Four, without them.
Example Switch:
TRIGGER 2
(Under Player 1 Force)
Conditions:
Player Brings Exactly 1 Unit to Location
Actions:
Set 'Switch 1'
TRIGGER 2
(Under 'All Players' Forces)
Conditions:
'Switch 1' is Set
Actions:
Display Text Message 'Player Has brought a Unit to the location!'
Clear 'Switch 1'
You would need to use a switch if you wanted to announce a message to ALL the players when the main trigger is under 'Player 1' Force. If you have display text message in first trigger it would only appear to player 1. Switches are very useful. I used around 60-70 for my Connect Four map
Coop is right, switches are not useless. Every good map maker uses them. I for one cannot make a UMS map without them.
To know which switch is for which action, use Unregistered's idea and rename them.
To use a switch, Coops idea is a good one, but its also very basic in the fact that you can also make that same trigger without a switch unless you want to preserve it. Im not trying to put him down, he has helped me figure out a trigger using switches which is a better example of how switches work.
In one of my maps I wanted to bring a man to a beacon and set the timer, but I wanted the trigger preserved and the timer kept resetting itself and wouldnt count down.
Coop helped me with this problem:
First Trigger
CONDITION
Player X brings # of men to Location X
Switch X is cleared
ACTION
Modify Countdown Timer: Set to # seconds
Set Switch X
Preserve Trigger
Second Trigger
CONDITION
Player X brings # men to Location X
Switch X is Set
Never
ACTION
Modify Countdown Timer: Set to # seconds
Preserve Trigger
Third Trigger
CONDITION
Player X Brings Exactly 0 men to Location X
Switch X is set
ACTION
Clear Switch X
Modify Countdown Timer: Set to 0 seconds
Preserve Trigger
Im still not exactly sure how these triggers work, or why the Never condition is in there but it works. Create these triggers to see how they work and youll have a basic understanding on how to use switches.
Hope this helps
A simpler method is to create a trigger that requires a switch.
Often times, a preserved trigger will require a switch to stop the actions from unnecesarily repeating itself. However, occasionally the trigger will still repeat itself until the action causing it to repeat is stopped.
Lets assume that I have an SCV, a Psi Emitter, and a Beacon. I want the SCV to recieve a reward for taking the Psi Emitter to the Beacon, but recieve no reward for going to the Beacon alone. I want to preserve these triggers so the SCV can bring more Psi Emitters to the Beacon for more rewards.
(for all intents and purposes I will name the location for the Beacon 'beacon', and the location for the SCV 'scv')
First I will need to specify a condition that will set the switch,
like this:
Trigger1
CONDITION
Player# commands at least 1 Psi Emitter
ACTION
Set 'Switch#'
Preserve Trigger
Trigger2
CONDITION
Player# commands at most 0 Psi Emitter
ACTION
Clear 'Switch#'
Preserve Trigger
Note: The thing about powerups such as a Psi Emitter is that no matter which player owns them, as soon as they are picked up they automatically become the property of that player until they are dropped.
Now that I have set the switch paremeters I can make my triggers for the SCV.
Trigger1
CONDITION
Player# brings at least 1 SCV to 'beacon'
'Switch#' is cleared
ACTION
Move 1 SCV for Player# at 'beacon' to 'scv'
Preserve Trigger
Trigger2
CONDITION
Player# brings at least 1 SCV to 'beacon'
'Switch#' is set
ACTION
Set Resources for Player#: Add # ore
Remove 1 Psi Emitter for Player# at 'beacon'
Move 1 SCV for Player# at 'beacon' to 'scv'
Clear 'Switch#'
Preserve Trigger
Note: By moving the SCV away from the Beacon I have 'removed' the condition required for the action to take place until the next time. And by clearing the switch I have essentially told the game that the Player no longer has a Psi Emitter and is no longer entitled to a reward.
Its a lengthy procedure, but makes for a fun game once you learn how to use switches.
It's a neat ingredient. But yeah it's eggs. But a LOT of people think eggs count as dairy because of the fucking food pyramid the US keeps trying to make a thing
I think on the new one they did change it, but idk. I don't really care whatever the government is doing right now because it's consistently absurd. Like what is RFK doing in charge of health anything? I love the bear story because WTF was that, but also, pretty much every time he talks it's WTF. Like even his voice sounds microwaved
It's actually remarkably easy to make mayonnaise though. Fun fact, it USED to kind of be a French mother sauce. I believe that Careme considered it one, it may have been aioli but that has also built a different meaning than it used to. An aioli is just mayonnaise I mixed with other shit typically, I didn't start it don't come at me
Depending on how you pour the oil the consistency can vary wildly, but that's true for most emulsions. I can only make about two quarts at a time with my robo coup, and if I have to make several in series because I forgot to order it becomes really obvious even when I do it. We have to wait and mix them all together to make sure we have the same thing.
Luckily I live in an age with electricity so it's way fucking faster, but when I was just a boy trying to find my place I had some hardcore chefs that made use do things like that by hand. It is WAY easier to get right by hand because you control it and can feel it, but it takes soooooo much longer. And on the scale a modern kitchen requires... I serve 400-500 guests on average per day right now, if I had 100 then we could do things way better
But we can't do that. In the winter yeah, but I HAVE to get people through here right now so I can afford the staff that we CAN do that. We have about 100 days of summer, and if that summer doesn't make us what it will, then I can't operate the other most of the year with my staff. The owner is talking about closing two days a week to cut down on labor, I told him he should cut down on vacations and it did not go great. I do think I won though, I have to keep my fucking core staff and they have to be gainfully employed
Sure some of them might take a second job, but I can't just cut my entire staff to unlivable hours, nor can I can cut them off all winter if I want them to come back.
And also, there is no fucking way I'm pulling these hours come september. I only do this right now because I have to, the second I don't have to be the one doing it I won't be
Though two of those people are likely not making it this year. One of them has been replaced, the other I am kind of trying to. He's being a giant bitch, today I had to get onto him because in the three hours before I left he had taken like thirty minutes for cigarette breaks
And he was also complaining to me the other day that he was out of weed so couldn't smoke any before work that day, and was confused about why I was annoyed he was telling me, his boss, that he is smoking weed everyday before work.
So now he's getting scrutinized and will not be top of the list. I know I don't have the smartest people but I do expect them to have some common fucking sense
I did do a rare thing for me and hire a girl last month without warning. Everyone was made at me because I started her at like 21, but she worked with me before and I was like don't care. She made 19 at her old job and I wanted her to come work with me, she is the best
I'm going to get her a raise at the end of the summer. She wants to go to school again, but I want her to still work with me so.... she kind of can just tell me what the price is. I can go to 25 if she keeps up. I need to get her onto line more, that's what she wants, but I need her where she is and it's not fair that she doesn't get the little bit of raise that comes with it. She can do it no problem, I've worked with her there.
It's just hard to move and train people unnecessarily right now. And also the line fucking sucks, it's not any more fun. This is turn and burn so I have the bankroll, and everyone suffers for it
I think it's gonna be a good fall and winter though. We're going to have a good staff, they will get along, they will be able to manage the workload and the complications, they know how to really cook this year, like every person on line knows their steak temps. Some of them use thermometers a lot and they don't always use them right, but they do know how to do it. Failure, especially in this field, is the only way to get better. They'll get it
They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know