Dan
The New Helper.Net gives me great Anxiety... o.O;;
- Reaction score
- 159
I've noticed a few things in beta videos so far.
1. arcane power regen for wizard seems insane. I'm assuming that it's turned up for beta purposes. The big aoe abilities have cd's so that's pretty cool. It could also be that regen is nicer in easier modes of play. I saw an item that gave +2 regen or something like that in a video which is useless with the regen that i'm seeing now, so again, I assume it's tuned differently atm.
2. monk seems pretty difficult to play from the brief videos i've seen. I'm totally excited to play one, just saying that the nature of the monk as a combo fighter with lower hp seems difficult to grasp when a ton of monsters are up in your face. I haven't seen any of the aoe abilities yet though. The ability where the monk can hit enemies from farther away than normal is pretty neat though!
3. There doesn't seem to be any "report problem" buttons popping up anywhere. The game seems extremely fleshed out and polished imo. I'm thinking a 2011 release is entirely possible. I think the beta is just to stress test and push people's interests in playing. There seem to be a good few items that need artwork, but that seems pretty small to me. I'm seeing a beautiful ui that seems easy to navigate, a polished crafting system, questing system, and beautiful integration of audio-lore that can be replayed from the small icon that shows up whenever it is being played. Controls look great, game seems smooth and ready to go.
4. "electrocute" seems to be too good to be true. It has amazing tracking and seems easy to aim, and bounces off of enemies onto other enemies very well. It also fires from really far away, has a small mana cost, and high damage output. The spell seems like the biggest no-brainer ever. XD
5. GRAPHICS LOOK AMAZING! The new engine is the nicest thing ever. The lighting is perfect, the depth is amazing! There are small touches of birds flying away from trees and buildings falling apart. seriously, a zombie scaled the side of a cliff before jumping up and fighting. This engine looks amazing and I would like to reiterate that the game doesn't look "cartoony" at all. It's perfect.
6. It's a bit more theatrical than d2 so far as I can see. The Blizzcon demo last year had us in a typical d2 style dungeon with a lot more monsters; with mages throwing stuff through caged jail cells, etc. This seems to be much more centered around small groups crawling out of the shadows and lore unfolding. Again, I assume this is just to ease players into the rest of the game while you learn your skills and level up a bit. They have said they plan on putting even larger waves than we have seen in d2. I hope this is true.
1. arcane power regen for wizard seems insane. I'm assuming that it's turned up for beta purposes. The big aoe abilities have cd's so that's pretty cool. It could also be that regen is nicer in easier modes of play. I saw an item that gave +2 regen or something like that in a video which is useless with the regen that i'm seeing now, so again, I assume it's tuned differently atm.
2. monk seems pretty difficult to play from the brief videos i've seen. I'm totally excited to play one, just saying that the nature of the monk as a combo fighter with lower hp seems difficult to grasp when a ton of monsters are up in your face. I haven't seen any of the aoe abilities yet though. The ability where the monk can hit enemies from farther away than normal is pretty neat though!
3. There doesn't seem to be any "report problem" buttons popping up anywhere. The game seems extremely fleshed out and polished imo. I'm thinking a 2011 release is entirely possible. I think the beta is just to stress test and push people's interests in playing. There seem to be a good few items that need artwork, but that seems pretty small to me. I'm seeing a beautiful ui that seems easy to navigate, a polished crafting system, questing system, and beautiful integration of audio-lore that can be replayed from the small icon that shows up whenever it is being played. Controls look great, game seems smooth and ready to go.
4. "electrocute" seems to be too good to be true. It has amazing tracking and seems easy to aim, and bounces off of enemies onto other enemies very well. It also fires from really far away, has a small mana cost, and high damage output. The spell seems like the biggest no-brainer ever. XD
5. GRAPHICS LOOK AMAZING! The new engine is the nicest thing ever. The lighting is perfect, the depth is amazing! There are small touches of birds flying away from trees and buildings falling apart. seriously, a zombie scaled the side of a cliff before jumping up and fighting. This engine looks amazing and I would like to reiterate that the game doesn't look "cartoony" at all. It's perfect.
6. It's a bit more theatrical than d2 so far as I can see. The Blizzcon demo last year had us in a typical d2 style dungeon with a lot more monsters; with mages throwing stuff through caged jail cells, etc. This seems to be much more centered around small groups crawling out of the shadows and lore unfolding. Again, I assume this is just to ease players into the rest of the game while you learn your skills and level up a bit. They have said they plan on putting even larger waves than we have seen in d2. I hope this is true.