This building isnt goin in the right spot!

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WantlessPowe

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I have a 3x3 area thats buildable
and a centered region over it
and I have a trigger that says to create a Town Hall in the center of that region
and it puts it in the top left corner of the map....
 
Code:
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Unit - Create 1 Town Hall for Player 1 (Red) at (Center of P1BUILD <gen>) facing Default building facing degrees) else do (Do nothing)
 
did you disable the spawing locations already?
because that tirgger has no event
 
because i am guessing its spawning in the wrong spot because that trigger will not even activate because its got no event and the reason the townhall is spawning at all is because the spawn locations trigger that starts in every map is still active
 
It will probrably mess up if its near a gold mine, otherwise make sure the tiles are buildable and the pathing fits in correctly, if it doesnt work check the pathing...
 
phyrex1an said:
A town hall needs 4x4 to be built and isnt it easier to remove the hall if the player isnt there than to build the hall when he is there?
thats a good idea
i think i'll try that
and btw when i place the town halls in the editor it fits in the 3x3
and i even tried makin it a 4x4 or 5x5 and it did the same thing
 
Rad said:
It will probrably mess up if its near a gold mine, otherwise make sure the tiles are buildable and the pathing fits in correctly, if it doesnt work check the pathing...
yeah i made sure of that
and there arent any gold mines here
 
well actually looking back the town halls were all 6x6 and so were the buildable areas
i was using the terain size grid blocks

so in other words i know the thing fits in the spot cuz i tried puttin it there in the editor and it fits
but when i do it with a trigger it doesnt go in there
probably cuz its off a little bit and to prevent error it puts it by the start location
but i dont know how to fix it
 
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