three problems...

  • Thread starter Thread starter georgie
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georgie

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Okay well yesterday i did not get anything accomplished with my other thread cuz someoen went on talking about nuts and it went completely off topic..

but okay i have 3 problems..

1 ) When you buy a hero, your hero is sent to your start location (i have this part down) but then i want the camera to go to the hero(as in focus the hero on the center of the users screen). This is my code, and it does not work, so im guiessing it needs fixing :)

Camera - Pan camera for (Owner of (Sold unit)) to ((Owner of (Buying unit)) start location) over 3.00 seconds

Any ideas?

2 ) On my scoreboard, it adds kills for killing friendly units.. which i do not want of course.. neways... this is my code i have and i believe this needs fixing..

Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)

& last.. and least..

3 ) I built a unit off the gunner base, changed the model file to Acolyte, the icon to Acolyte, and the projectile art to Skeletal mage, my question is when my unit attacks, do i need to set a projectile arc in order for the skeletal mage attack to show up? because it is currently set @ 0

Thanks in advanced..
 
no, projectile arc is only used to curve the attack (height curve)
 
1: Camera - Pan camera for (Owner of (Sold unit)) to ((Owner of (Buying unit)) start location) over 3.00 seconds

Why are you using sold and buying unit -_- They need to be the same

2: Add a condition to your kill trigger - boolean - (Owner of killing unit) is an enemy of (Owner of dying unit) equal to true

3: What in the hell is a gunner base?? Projectile arc is only the arc, if 0 it goes straight, .2 is like an archers arrow, .5 is like a mortar team, 1.00 is straight up (so basically just 90 degrees in percentage). Projectile speed is required, and range, and attack type should be missle.
 
((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True

Will that work for the scoreboard? i can't actually test it in multiplayer, cuz i have no one to test it with.. by gunner base.. i mean i built my custom unit off the gunner.. and... the pan camera thing i was told to do by other people who were being weird in my opinion yesterday.. yeah so ill try it all back and repost if i got probs
 
2) you got to make a coditon to check if it is a oppent like
event - unit dies
condition - unit is an ally of brown
condition - unit is an ally of grey
action - Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
 
Those 'wierd' people was me I think. Pan the camera to your start location instead of to the unit... Because thats where it goes! :eek:

Gunner? Rifleman?? Wtf

The scoreboard should use an integer variable, which shouldnt increase if the owner of killing unit is an ally of dying unit.
 
Funny thing is, the original poster just posted exactly what you just said, only better.

Yes, it should work.
 
k i got everything down except for the dumb units :P

Okay so my acolyte attacks, but no attack shows up, just damage dealt to the target. It looks really gay lol... like when my headhunter attacks, he attacks but... no attack art is shown.. its just a spear appears in the units back.. lol.. any help?
 
Sargon said:
Funny thing is, the original poster just posted exactly what you just said, only better.

Yes, it should work.

Sorry he copied and paste and i wrote off the top of my head, why in the hell cant you ignore moderators -_-
 
Okay i posted the attachment with my attack problem.. any help on that?

and the camera thing still dont work :P
 

Attachments

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    ss.jpg
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1) Camera - Pan camera for (Owner of (Sold unit)) to (Position of (Sold Unit)) over 3.00 seconds
2) Add a condition to check if the owner of the dying unit is an ally of the owner of the killing unit, and one to check if owner of dying unit is the same as the owner of the killing unit.
3) Try reducing the projectile speed, and make sure the model is set right.
 
Rad said:
Sorry he copied and paste and i wrote off the top of my head, why in the hell cant you ignore moderators -_-

Wasn't talking to you, man. No worries.
 
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