Spellpack Thrust, Slayer's Mark & The Sweeper

lh2705

Just another Helper
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111
I could base it off shockwave, its just that, if I did, the caster would not be moving along with the shockwave. the caster would be moving BEHIND the shockwave.

Thanks Sooda :D
 

Rheias

New Helper (I got over 2000 posts)
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232
> Shockwave does use a target location

Really? Heh, I didn't play warcraft so much time I starting to forget spells. Thanks.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>Thrust
A nice spell but...why dont u make it like dota's morphling 1st skill? it dashes to maximun range even the target point of being casted is over the limit?
this get anoying if u need move to a specific range to get the spell take effect. :D

>Slayer Mark
You....added 2 dummy spell to the unit =.= ...instead of making it invulable
You gimme nice idea on my map adi :rolleyes:

>Sweeper
SOOOO SAD.....>.<'' Maths no good...cant understand this
Code:
Set SweeperTempPoint2 = (SweeperTempPoint1 offset by (((((Real(NumberOfShockwaves)) + 1.00) / 2.00) x 120.00) - (120.00 x (Real((Integer A))))) towards (SweeperAngle - 90.00) degrees)
But nvm...this spell awasome..^^
it deals like 10k damage if full hit''ed'' (LOL)

anyways..ovarall nice..+rep (my first rep falls on u :p )
 
L

LegACy99

Guest
>Slayer Mark
You....added 2 dummy spell to the unit =.= ...instead of making it invulable
You gimme nice idea on my map adi
just realizing something, if the unit somehow get hit by 5.000 physical damage, it will get hit. I mean, you're using Hardened Skin, and it blocks a certain number of damage (1000 in your case), but what about if it's used in hero siege? where the damage can be dealt to more than 1000...
 
S

shadowvzs

Guest
In thrust spell dont have leak? because is very fine and i am noob and i dont know if exemple i want use in my rpg map where have a lot of triggers and custom ability,units and etc. and dont know there not laggy if i use many periodic triggers? :D

and caster dont block the trees a question if on front of the unit have water or elevation then dont stop unit?
 

Sim

Forum Administrator
Staff member
Reaction score
534
> You can thrust out of the map.

Just use the condition:

Point belongs in Playable map area.

--------------------------

--> Sweeper

Nice :p a bit overpowered though.

It deals about 10000 damage.

--> Slayer Mark

It shouldn't render the unit invulnerable as long as it is below 30% hp. In fact, it should be like in DotA - cooldown prevents it from happening.

It is rigged as it is at the moment.

--> Thrust

When you click a point closer than 1000 units away, you expect the caster ot move to that point, not 1000 units further. make it consider the targeted point.

Great spell!

----------

Keep it up!
 

lh2705

Just another Helper
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111
Yeah, finally :p
Thx Daxtreme :D

Yeah, I realise that they are rigged.... haha
For the thrust, its like a skill where you always move a fixed distance..Its suppose to be like that, but well people can always change it howevery they like..
 

waaaks!

Zinctified
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255
i think so lh2705 because in my spellpack where one spell is so imba, dax told me to un-imba it first, then i updated it and he approved it...
 

Sim

Forum Administrator
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There's a huge difference between 400 and 10000 damage you see... :p

I don't mind slightly overpowered spells, but this one is... Well, nothing can live out of it.

> thrust, its like a skill where you always move a fixed distance..Its suppose to be like that, but well people can always change it howevery they like..

I strongly suggest you make it consider the targeted point... :p

Fix those 2 points and you have my approval. (The invulnerable thing is imbalanced too)
 

Sim

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Staff member
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You could make the invulnerability vanish after x seconds.

Just a suggestion :p
 

lh2705

Just another Helper
Reaction score
111
ok, its done.
Sweeper deals 100 damage per shockwave instead of 400.
Slayers Mark gives Sky an increased regeneration rate instead of invulnerability.
 

Sim

Forum Administrator
Staff member
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534
Approved.

Sorry for the long wait.
 
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