lh2705
Just another Helper
- Reaction score
- 111
I could base it off shockwave, its just that, if I did, the caster would not be moving along with the shockwave. the caster would be moving BEHIND the shockwave.
Thanks Sooda
Thanks Sooda
Set SweeperTempPoint2 = (SweeperTempPoint1 offset by (((((Real(NumberOfShockwaves)) + 1.00) / 2.00) x 120.00) - (120.00 x (Real((Integer A))))) towards (SweeperAngle - 90.00) degrees)
just realizing something, if the unit somehow get hit by 5.000 physical damage, it will get hit. I mean, you're using Hardened Skin, and it blocks a certain number of damage (1000 in your case), but what about if it's used in hero siege? where the damage can be dealt to more than 1000...>Slayer Mark
You....added 2 dummy spell to the unit =.= ...instead of making it invulable
You gimme nice idea on my map adi
Yeah, finally
Thx Daxtreme