Tileset limit.

Cookiemaster

New Member
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I wanted to use more sets, but the limit of 13 texture space hates me.


However; with triggers it seems possible to bypass that limit.
Example: http://img11.imageshack.us/img11/4249/tilezhq3.jpg


Is there anyway to get past the texture space limit of the tilesets?
And does modifying the tiles using triggers cause any glitches on larger scale?
(And as trigger, I would have in mind to reserve a tile for that, and using a region to check every point in it if it contains that tile, and if yes, convert it to a specific different one.)
 

chovynz

We are all noobs! in different states of Noobism!
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130
Even better is to use triggers to lay your tiles. No problems, No limits. You might need to work out where you want specific different tiles. I suggest using x,y instead of a location. Or if you use location remember to remove the memory leak.

Using a dummy unit in combination with environment > terrrain deformation > change terrain at blah (I think), you can send the unit wandering/traveling in an expanding circle/square/path/other geometric shape, and the terrain will change for you.

Or you could work out the specific x,y co-ordinates exactly and make a whole bunch of triggers. Or you could specify an array of co-ordinates that one terrain changing trigger references to.

Forget about the tile limit, it doesnt exist, except in the GUI > Tileset.
 
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