TimedLife buffid not necessary

saw792

Is known to say things. That is all.
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I found that using 0 in place of 'BTLF' actually had no effect on the expiration timer for the UnitApplyTimedLife() native. Nothing changed when using an actual buff id (a non-timed life one) either. The expiration timer appeared, and worked just fine. That leads me to believe that 'BTLF' doesn't actually refer to a buff at all, and the input in the buff id field is ignored if it doesn't match up with one of the preset ones and the generic one applied. Either that or 'BTLF' actually does refer to a buff, and all invalid values default to that.

Anyway, it seems to me that a buff id is not necessary and 0 will suffice. Any thoughts?
 
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