He really should've said that you had to be the creator, kinda lame to be rewarded for someone else's workAce still owe me a 20+ rep
Not just yet ^_^ One more update that I know I should do, I'll probably get around to it when I get home (half-day because of Munster vs. All Blacks match FTW! )But meh, this should be approved.
call TL_Unit("CLPB", t, u, 1, true, .5,.5)
set x1 = a.Cx + a.a1cos<i> * a.curdist set y1 = a.Cy + a.a1sin<i> * a.curdist set x2 = a.Cy + a.a2cos<i> * a.curdist set y2 = a.Cy + a.a2sin<i> * a.curdist</i></i></i></i>
Thanks - it's nice to see that people are making use of thisVery cool system. It's just what I needed.
Thanks for pointing it out, and I've fixed it now. Really should've tested the Ring function properly, using same value for center X/Y wasn't really the best idea...I found a typo in the TLRingCallback function:
call TL_DestroyRing (index)
Thanks - if I get around to it and bother to open World Editor, that wouldn't be a bad addition, but it would make for a really long, drawn-out function (probably around 15 arguments ). It'll be something to consider, but I don't really do much coding (or anything WC3-related) anymoreExcellent library, I've used it for several spells, and the fade over time is awesome. I suggest adding the possibility to make lightning the moves over time, as in you input the start xyz and end xyz points, and over the duration,
slide the start and end xyz points to the second xyz locations.