Timer - defeat

antre

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ok so, i set it up so that when player 1's unit enters a certain region, it selects a difficulty. the difficutly is basically the amount of time u have, so the harder it is, the less the time is on the timer. i managed to create the timer, but i want for the players to lose or get defeat if they dont make it to the end before the timer runs out. how do i make it so that if they dont make it before the timer ends, they lose. please help, and respond fast, as im doing this competition with my friends.
 

antre

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With the event

Trigger:
  • Time - <variable name here> expires

i did that, by creating a variable named "timer" and then another variable named "timer_countdown", the first being a timer, and the next being a timer window. i then set the action to defeat. heres the stats for the 3 difficulties/timers.


FIRST TIMER
EVENTS - A unit enters region 000 <gen>
ACTIONS - Unit - Kill Priest
- Create a countdown timer for (Last started timer) with title Time until Game Over
- Countdown Timer - Start (Last Started timer) as a One-shot timer that will expire in 10.00 seconds
 

the_ideal

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You have to set your variable to the countdown timer. So create a Timer variable and do Action - Set Timer to (Last Created Timer)

edit: also, when you're posting triggers, right click the name of the trigger (not the name on the left, the name above where it says Events) and click Copy as Text. Then paste the text and put it between wc3 tags like this:

[wc3 ]Paste your trigger here[/wc3 ]
 

niceone

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Here is an example how to create a good working timer :)

Trigger:
  • Set Timers
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Countdown Timer - Start IncomeTimer as a One-shot timer that will expire in 10.00 seconds
      • Countdown Timer - Create a timer window for IncomeTimer with title Next income in:
      • Set IncomeTimerWindow = (Last created timer window)
      • Countdown Timer - Show IncomeTimerWindow


Where incomeTimer is a variable timer
and incometimerwindow is a variable timer window
 

antre

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You have to set your variable to the countdown timer. So create a Timer variable and do Action - Set Timer to (Last Created Timer)

edit: also, when you're posting triggers, right click the name of the trigger (not the name on the left, the name above where it says Events) and click Copy as Text. Then paste the text and put it between wc3 tags like this:

[wc3 ]Paste your trigger here[/wc3 ]

ok,
Trigger:
  • Untitled Trigger 001 Copy 2
    • Events
      • Unit - A unit enters Region 002 &lt;gen&gt;
    • Conditions
    • Actions
      • Unit - Kill Priest 0003 &lt;gen&gt;
      • Countdown Timer - Create a timer window for (Last started timer) with title Time until Game Ove...
      • Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
- still didnt work btw
 

niceone

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[noparse]
Trigger:
[/noparse]

and ideal there is a command for not parsing :)

[noparse][noparse][/noparse][/noparse]
 

antre

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ok,
Trigger:
  • Untitled Trigger 001 Copy 2
    • Events
      • Unit - A unit enters Region 002 &lt;gen&gt;
    • Conditions
    • Actions
      • Unit - Kill Priest 0003 &lt;gen&gt;
      • Countdown Timer - Create a timer window for (Last started timer) with title Time until Game Ove...
      • Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
- still didnt work btw

so, thats the command for the timer, now what do i do so defeat when timer is over?
 

niceone

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Trigger:
  • Game - Defeat Player 1 (Red) with the message: Defeat!


btw the trigger above this post wont work :) look at the example I gave to make a working one :)

unless last started timer is a variable (which i Doubt)
 

antre

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Trigger:
  • Game - Defeat Player 1 (Red) with the message: Defeat!


btw the trigger above this post wont work :) look at the example I gave to make a working one :)

unless last started timer is a variable (which i Doubt)



the timer works fine, it starts when the player enters teh area, and ends when i want it to. it just doesnt say defeat. i tried some of the suggestions above and nothing. please, can someone be very specific. im going crazy over this, im pretty new to wc3 mapmaking :banghead:
 

niceone

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...

How do you want to make an event from a timer if you don't know how the timer is called?

NOT

You will need to make a variable that holds the timer.

Then you can make an event from that timer :)
 
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