Ayanami
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I'm figuring out which Timer System would be good for both high and low frequencies. Or would I have to use separate timers for High and Low frequencies?
Constant Light Timer Queue 1 Demo
Use when dealing with constant timeout 1 shot timers with constant methods of timeouts that are 2+. Usually used for expiring effects. Essentially use this when there is a low chance for merges between timers (perhaps highly infrequent timers).
Constant Timer Queue Demo
Use when dealing with constant repeating timeouts.
Constant Timer Method Demo
Use when dealing with repeating timers of an unknown timeout with a constant method
In cases where the method is completely unknown, use regular timer data attachment. 1 Shot timers can run through Constant Timer Queues/Consant Timer Methods if there are many one shot timers of the same timeouts, otherwise the overhead on creation/destruction isn't worth it.
Light Timer Queue 1 will always be worth it for 1 shot timers when Constant Timer Queue isn't (perhaps infrequent timers, high period, essentially low chance of merge).
Bribe please read my post again :SThat's a shocker, you of all people supporting Vex's TimerUtils over the rewrite Magtheridon and I made.
Interesting that you haven't even commented on said resource. Would love to know what you think about it as Vexorian has commented on it.
I think he was talking to Nestharus.Bribe please read my post again :S
That's a shocker, you of all people supporting Vex's TimerUtils over the rewrite Magtheridon and I made.
Interesting that you haven't even commented on said resource. Would love to know what you think about it as Vexorian has commented on it.
Timer systems are subjective. If you use just TimerUtils, unless you have a very operation intense map, you will be completely fine. The slim chance that you need something more powerful, T32 will work.