Timer

D

Dark_Hella

Guest
hey you guys i need a little help with a timer. i cant quiet figure out how to make one work so that units are transported to a certain region every30 minutes...damn timers...
 
this is a rough trigger:

Code:
Events:
Time - Every 30 minutes of game time
Conditions:
Actions:
Pick every unit in <your region1> and move (instantly) to <your region2>

If you want a timer, as in a visible game time in a multiboard, that is beyond me.

Hopefully the trigger above will help a bit
 
:confused: Yeah but how am i going to transport them back after im done with them?
 
After your 'Done' with them? :confused:

I dont fully understand, but you could try

Events:
Time - Every 30 minutes of game time
Conditions:
Actions:
Wait 25 seconds
Pick every unit in <your region2> and move (instantly) to <your region1>
 
ok this is a kind of arena map that i am making. every 30 mins i want a random person on both teams to go to the arena to fight eachother. when one kills the other i want them to transport back to the place that they were at...if you want to see the map so far i would be happy to email it to you if its not big enough :D
 
hmm. ok I have an idea of how to do it, I'll edit this post when im finished making the trigger.

30 minutes is rather long.. you would only have 1 or 2 duals per map for a normal game. I would try 10 minutes or maybe 15.

-- Edit --

Ok I had trouble making the trigger, and couldnt find an appropriate action for it. I was looking for something along the lines of ' Unit Group - Pick Random Unit in (Unit Group) and do Actions: ' But I couldn't find any.

Here are the 2 incomplete triggers I've made, perhaps a moe experienced mapper can complete them for you.

Code:
Pick hero on team 1
    Events
        Time - Elapsed game time is 1800.00 seconds
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 1 (Red))) Equal to True)
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 2 (Blue))) Equal to True)
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 3 (Teal))) Equal to True)
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 4 (Purple))) Equal to True)
                    Then - Actions
                    Else - Actions
Code:
Pick hero on team 2
    Events
        Time - Elapsed game time is 1800.00 seconds
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 5 (Yellow))) Equal to True)
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 6 (Orange))) Equal to True)
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 7 (Green))) Equal to True)
                                (((Picked unit) is A Hero) Equal to True) and (((Picked unit) is in (Units owned by Player 8 (Pink))) Equal to True)
                    Then - Actions
                    Else - Actions
 
for when the dual is over, I have made this trigger:
Code:
dual over
    Events
        Unit - A unit Dies
    Conditions
        ((Dualling arena) contains (Triggering unit)) Equal to True
    Actions
        Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + Has Slain) + ((Name of (Owner of (Triggering unit))) + 's Chapmion in a dual to the death, He shall receive 200 gold pieces.))
        Player - Add 200 to (Owner of (Killing unit)) Current gold
        Unit Group - Pick every unit in (Units in (Dualling Arena)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) belongs to an ally of Player 1 (Red)) Equal to True
                    Then - Actions
                        Unit - Move (Picked unit) instantly to (Center of (Team 1 Base))
                    Else - Actions
                        Unit - Move (Picked unit) instantly to (Center of (Team 2 Base))
                Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
 
thanks but im just going to put a way gate in the rest area that lets them transport to the arena but not come out until they have been killed or kill someone the code was to weird for me to find all the crap but thanks anyway

*~*ÐÅ®/<_l-lÉ££Å*~*
 
Noxmortus...but ur triggers are for the whole team..I believe he asked for random player from each team...also could u make a trigger for those events to happen when a timer runs out...name the variable Count_Down_Timer plz...cuz I need that kind of trigger :D..thx
 
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