Tiny leak question...

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Code:
For each (Integer A) from 1 to 12, do (Actions)
    Loop - Actions
        Player - Add goldincome[(Player number of (Player((Integer A))))] to (Player((Integer A))) Current gold
        Player Group - Add (Player((Integer A))) to groupgold
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (goldhuts[(Integer A)] is alive) Equal to True
            Then - Actions
                Set [B]goldhutpoint[(Integer A)] [/B]= (Position of goldhuts[(Integer A)])
                Floating Text - Create floating text that reads (|c00ffff00+ + (String(goldincome[(Integer A)]))) at [B]goldhutpoint[(Integer A)] [/B]with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                Floating Text - Hide (Last created floating text) for (All players)
                Floating Text - Show (Last created floating text) for groupgold
                Floating Text - Set the velocity of (Last created floating text) to 90.00 towards 90.00 degrees
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the fading age of (Last created floating text) to 0.65 seconds
                Floating Text - Change the lifespan of (Last created floating text) to 0.90 seconds
                Custom script:   call RemoveLocation[B](udg_goldhutpoint[GetForLoopIndexA()])[/B]
            Else - Actions
        Player Group - Remove all players from groupgold
The leak checker says it leaks...ehm..It gives this msg:
Location variable has not been removed: goldhutpoint
Completed
Total amount of leaks: 0
Leak Rating: Excellent
Therefore, the leak checker cannot be 100% trusted? (I know,but, in this case?:)) Even I have zero errors in the trigger edior..ofc;)
Cheerio, +rep maybe...
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
I know... Quoting myself:"the leak checker cannot be 100% trusted? (I know,but, in this case?"
Thanks, you want the +rep? Yes of course you do! Here you go, roflmao;)
Cheerio
 

SFilip

Gone but not forgotten
Reaction score
633
<whatever> variable has not been removed
Whenever you see a message like that just ignore it and move on.
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
<whatever> variable has not been removed
Whenever you see a message like that just ignore it and move on.
I know that after the reply from Pyrogasm...Therefore, you are just out after a +rep arent you? Oh, what the heck, +rep to you too!:D
<3
 
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