XXXconanXXX
Cocktails anyone?
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I just wanted to make this thread so people can share various terraining tips. I've been thinking about posting this, and went ahead and decided to. The name as you can see, is taken from something very similar to www.wc3campaigns.com. I've noticed people (not just from this site) have been having some troube terraining, so maybe a few of these suggestions would help
. So, if you have a good suggestion for terraining tips and such, you can just post it here.
I'll start it off.
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Don't paint doodads onto a map
When you "paint" doodads onto a map, you are basically selecting a doodad and randomly stroking the map with it. It's better to make things random by selecting a doodad, placing a few, then selecting another. This can make for quite a nice effect.
When making forests, don't plan every detail
When you make forests and things that are 'wild' and untouched by intellegent beings, it's better to plan the basic outline of the terrain, but not fully detailing each part. This can also make for a very good randomness feel to it.
Don't give up on terrain before you even started
I have done this many times, so I wanted to point this out. When you start putting things on your map and then look at it, don't worry if it doesn't look good. It's better to place some things down, and keep going. Later when you come back then you can add the more detail, and rearrange things until it looks good.
Don't be limited to the doodads and destructibles in World Editor
Alot of properites in the Doodads and Destructibles tab in the Object Editor can be changed. You can change various things such as size, color, etc. You can also create your own doodads by making a new doodad and changing the model file to something from the abilities section.
Detail is your friend
When creating terrain, you want to add lots of detail like flowers, lights, cages, things like that. And if your creating a society or a village, trash, litter, and lanterns make for good details.
Water can be changed to look more real
You can create ponds and water without the slopes by going to Advanced and unchecking "Enforce water hieght limits". Then you can paint some water on your map, use the same level tool to make it solid ground again, then using the "Apply hieght: lower" tool where your water was and your water will still be there.
Don't make everything exactly even and paths exactly straight
Even when you make towns, you don't want everything exactly straight. Just like in the real world today, everything isn't exactly straight and symetrical.
Putting doodads together can make whatever you can possibly imagine.
Using your imagination, you can creat virtually anything with the right amount of doodads and placement. So, experiment with the different doodads, and don't be afriad to edit there properties to create something. Different doodads can create things they weren't created for. Like using the Wall end Tall model as a wall, using staes to create bridges, things like that.
I'll start it off.
--
Don't paint doodads onto a map
When you "paint" doodads onto a map, you are basically selecting a doodad and randomly stroking the map with it. It's better to make things random by selecting a doodad, placing a few, then selecting another. This can make for quite a nice effect.
When making forests, don't plan every detail
When you make forests and things that are 'wild' and untouched by intellegent beings, it's better to plan the basic outline of the terrain, but not fully detailing each part. This can also make for a very good randomness feel to it.
Don't give up on terrain before you even started
I have done this many times, so I wanted to point this out. When you start putting things on your map and then look at it, don't worry if it doesn't look good. It's better to place some things down, and keep going. Later when you come back then you can add the more detail, and rearrange things until it looks good.
Don't be limited to the doodads and destructibles in World Editor
Alot of properites in the Doodads and Destructibles tab in the Object Editor can be changed. You can change various things such as size, color, etc. You can also create your own doodads by making a new doodad and changing the model file to something from the abilities section.
Detail is your friend
When creating terrain, you want to add lots of detail like flowers, lights, cages, things like that. And if your creating a society or a village, trash, litter, and lanterns make for good details.
Water can be changed to look more real
You can create ponds and water without the slopes by going to Advanced and unchecking "Enforce water hieght limits". Then you can paint some water on your map, use the same level tool to make it solid ground again, then using the "Apply hieght: lower" tool where your water was and your water will still be there.
Don't make everything exactly even and paths exactly straight
Even when you make towns, you don't want everything exactly straight. Just like in the real world today, everything isn't exactly straight and symetrical.
Putting doodads together can make whatever you can possibly imagine.
Using your imagination, you can creat virtually anything with the right amount of doodads and placement. So, experiment with the different doodads, and don't be afriad to edit there properties to create something. Different doodads can create things they weren't created for. Like using the Wall end Tall model as a wall, using staes to create bridges, things like that.


