LotK
Member
- Reaction score
- 8
Tomb of Jarahcon 1.17c
Play the new awesome Tomb of Jarahcon MOD now!
=download=
=download2=
=download3=
=Download Unprotected version=
==Older versions==
You need Jass NewGen Pack Special to open/edit this map
Videos!
http://www.youtube.com/watch?v=9gCiyTNMtIM
http://www.youtube.com/watch?v=raU8arZlwUs
http://www.youtube.com/watch?v=_Ki2ezJTau8
http://www.youtube.com/watch?v=hIFHX4kNgPo
A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey.
-10 hero classes, each with their own unique advantages and disadvantages plus some subclasses to allow further specialisation.
-Fully customized skill point system, integrating, not only strength, agility and intelligence, but 7 more characteristics which enhances your heroes ability strengths.
-33 (total, not all accessable in one game) stages of immensely differing terrain types, from the lush marsh near Nollen pier to the fiery pits of Jarrahcons tomb.
-Fully customized item system, introducing common, uncommon, rare and ancient items. Weapon and armor upgrades that actively increases different aspects of your heros, damage, attack speed, critical chance, magic reduction, the list goes on.
Overall an immensely challenging team based rpg that requires players to work together, or die in discord.
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This was a map that I made about 6 months ago, after I was inspired after playing a obscure and utterly tame team based rpg that used melee heroes and standard warcraft items. I thought to myself, why dont I make a great team based rpg that is challenging and as far away from the war craft norm as possible. So here is my attempt.
Basically I'm calling on all to give it a go and tell me what I could do to make it truly great, or new hero class ideas as I've been working on a few maps lately and my brain is very much tired. Skill changes, or anything you guys could think of to make it better.
Below is a couple of screenies.
Xenoche (the original Author) stopped this project and I (LotK) am allowed to continue it
Play the new awesome Tomb of Jarahcon MOD now!
=download=
=download2=
=download3=
=Download Unprotected version=
==Older versions==
You need Jass NewGen Pack Special to open/edit this map
Videos!
http://www.youtube.com/watch?v=9gCiyTNMtIM
http://www.youtube.com/watch?v=raU8arZlwUs
http://www.youtube.com/watch?v=_Ki2ezJTau8
http://www.youtube.com/watch?v=hIFHX4kNgPo
A party of up to 6 brave heroes travel in search of the great tomb of Jarahcon. On their way they meet fierce beasts and friendly guides to aid them on their treacherous journey.
-10 hero classes, each with their own unique advantages and disadvantages plus some subclasses to allow further specialisation.
-Fully customized skill point system, integrating, not only strength, agility and intelligence, but 7 more characteristics which enhances your heroes ability strengths.
-33 (total, not all accessable in one game) stages of immensely differing terrain types, from the lush marsh near Nollen pier to the fiery pits of Jarrahcons tomb.
-Fully customized item system, introducing common, uncommon, rare and ancient items. Weapon and armor upgrades that actively increases different aspects of your heros, damage, attack speed, critical chance, magic reduction, the list goes on.
Overall an immensely challenging team based rpg that requires players to work together, or die in discord.
-------------------------------------------
This was a map that I made about 6 months ago, after I was inspired after playing a obscure and utterly tame team based rpg that used melee heroes and standard warcraft items. I thought to myself, why dont I make a great team based rpg that is challenging and as far away from the war craft norm as possible. So here is my attempt.
Basically I'm calling on all to give it a go and tell me what I could do to make it truly great, or new hero class ideas as I've been working on a few maps lately and my brain is very much tired. Skill changes, or anything you guys could think of to make it better.
Below is a couple of screenies.
More
The Tempest Peak (Stage 5)
Inner Arcaanum (Final Stage)
Ancient Cave (Bonus Stage 7)
Total Map View
Harbour (Start)
The Dead End (Bonus Stage 2)
The Tempest Peak (Stage 5)
Inner Arcaanum (Final Stage)
Ancient Cave (Bonus Stage 7)
Total Map View
Harbour (Start)
The Dead End (Bonus Stage 2)
Xenoche (the original Author) stopped this project and I (LotK) am allowed to continue it
Changes
Fixes said:•Fixed a bug that made it impossible to complete the Tal'Gor monastary quest
•Fixed Knockback function
Adds said:•nothing (well no!) i cant stand to have nothing here so..
•Added a new stage
•Added a new room in Tomb of Alakahn, when you go there with quicksilver key (nothing special at all, just had some space )
•You can no longer save with the warcraft function (it didnt work anyway)
•Removed effect clouds, when spending EXP points (this also removes the tiny remains they do)
Known Bugs said:•cooldown/use bug with uncommon robe
•Damage and Speech text has the wrong Font (unfixable, you have to restart the map)
•The map can get desynch when you exit level 8 (Tomb of Alakahn).... need feedback what may causes it