B
Betray
Guest
In my map when you pick the hero you want I also create a "Chaos" Hero that is hidden. When you get towards the end of the game you transform into this "Chaos" Hero.
Now I have 5 different Heros, I copy and pasted 5 Arthas and then editted them to be the different types.
I have a trigger that activates when your first hero uses an item of certain types meeting conditions.
The items are like for example a stack of 25 +2 Agility Tomes, it automatically uses all 25 instead of having to click on the tome 25 times.
This works fine for 4 of the 5 heros.
For some reason the "Ninja" Hero which uses the Demon Hunter model does not use the item but instead drops the item. So when your 1st hero uses the item, the item is copied and given to the "Chaos" Hero. The Chaos hero then proceeds to drop 25 more tomes instead of using the tomes it spawns more and more.
I hope I explained this well enough, it only happens with the Demon Hunter. Everything works just fine with the other 4 Heros but it does not check for unit-type status beyond player being a user or "is playing"
Now I have 5 different Heros, I copy and pasted 5 Arthas and then editted them to be the different types.
I have a trigger that activates when your first hero uses an item of certain types meeting conditions.
The items are like for example a stack of 25 +2 Agility Tomes, it automatically uses all 25 instead of having to click on the tome 25 times.
This works fine for 4 of the 5 heros.
For some reason the "Ninja" Hero which uses the Demon Hunter model does not use the item but instead drops the item. So when your 1st hero uses the item, the item is copied and given to the "Chaos" Hero. The Chaos hero then proceeds to drop 25 more tomes instead of using the tomes it spawns more and more.
I hope I explained this well enough, it only happens with the Demon Hunter. Everything works just fine with the other 4 Heros but it does not check for unit-type status beyond player being a user or "is playing"


