Too many units?

0cossin77

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I have a TD like survival and when too many units start spawning they stop then continue moving... then stop and keep repeating. Any help on that?

Also when a player dies I want all of the creeps in his/her lane (region) to die but i cant find a trigger for that.
 
For your first problem, just either make less units spawn, or make them spawn slower. For your second, make a trigger so that when a player dies, it turns off the triggers that spawn units in his lane.
 
I cant quite help you on the first one but the 2nd one should be a trigger like this:

Events - Player 1 (Red) leaves the game

no conditions

Actions - Pick every unit in (a region covering where player 1 is) and do: unit-kill (picked unit)
1st option : turn on (2nd trigger)
2nd option : turn off (trigger that spwans creeps in player 1's area)

2nd trigger ((dont do this if you are using the 2nd option above) must be off)

Events - a unit enters (region covering player 1's place)

Conditions - (owner of (triggering unit) equal to player 12 (brown) (or whoever the creeps belong to)

Actions - kill (triggering unit)

if you wanted it to not kill the towers then im not sure how to do that.

Hope this is useful

~Jindo
 
But

But the creeps run up the right lane and when they reach the top of their lane they spawn at the top of the players lane all throught 1 trigger. :banghead: But, thanks for the help. You can ask senkin to host to see what im talking about.

also is there a way to make cliffs more than 2 high without them going outward?
 
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