tooltip for item? and teleport units??

  • Thread starter Thread starter godmyballsstink
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godmyballsstink

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1) i am trying to give me base a spell which is the 'rune area heal/mana regain'

when i do that, the spell shows up fine and it works fine, but it alwyas says TOOL TIP MISSING. but there is no spot for a tooltip in the rune area/heal item specifics... how can i fix this lame tool tip problem???? i need a spell that will heal all units in the area around my base but it needs to be able to have a tooltip

2) also, i can not get my unit to die after i buy a hero from a shop. there is a wisp next to the shop to start the game and you pick a hero, then i want to wisp to die once the hero is picked so you cant get more heros (without a nearby wisp)

3) i want to be able to train a wisp at my base and when it trains it will instantly move to the hero chooser location... i can get the heros to instantly move to my start location fine, but the wisp wont move to the hero location! what can i do?
 
1) For the item you should be able to goto the object editor, then the iten tab, select your item, then at the very bottom it will say
"Text - tooltip - basic" and "text - tooltop - extended"
And when you say a "rune that will heal the units inyour base" do you mean that a hero can pick it up?

2)I'm not sure how you could do this because there doesn't seem to be an event that can trigger this but maybe you can add it into the trigger that moves the hero. so that every time a hero is instantly moved from the hero area 1 wisp of that players will die.

3)
move wisp
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Wisp
Actions
Unit - Move (Trained unit) instantly to (Center of (Hero Selection Area))
 
hey there,

1) i checked a million times, but there is no tooltip section for any items and artifacts and stuff. anything else?

2)i have tried that when a unit enters hero spawn region then do pick units owned by triggering player of unit type of wisp and do
kill picked unit

that didnt work, i tried so many trigger combos but NONE will work. i can get it to die when a unit finishes CONSTRUCTION, but i dont need that, i need when a unit is BOUGHT because they are being sold not trained

3) you know i had that exact code just like you typed it and it doesnt do anything. i mean i have that EXACT code but it doesnt do jack. any reason you can figure why?

the most important to me is getting the wisp to die after a hero is bought from an item shop. but i cant figure it out after 2 days! please with any more help !
 
If the gero is teleported out of the area imediatly after he is built, then this should work.

Untitled Trigger 001
Events
Unit - A unit leaves Region 000 <gen>
Conditions
Actions
Unit - Remove (Random unit from (Units owned by (Owner of (Triggering unit)) of type Wisp)) from the game

You'll just have to make a region that surrounds any hero shops and when he is teleported out, 1 wisp will immediatly die.
 
1. For items check 'Text - Description' , not tooltip.

2. LOL I see whats up. Doesn't work because your using triggering player. The trigger is the hero, not the player. You need to say, owner of unit(triggering unit) when referencing the player.

3. Try adding a wait command for this trigger. I think whats happening, when the unit trains, you tell it to move. Then the game tells it to move to the buildings rally point. Give it .50 seconds and see if that makes a difference. If not, I'll need to see the trigger.
 
1) hey these are the only option of type text for the 'rune area heal/mana regain'
text
editor suffix
hotkey - normal
hotkey turn off
name = rune area heal/mana regain
order string - activate
order string - deactivate
order stinr - turn off
order string - use/turn on

those are the only 'test' options, so what do you think?

2) wow omg thanks so much! i tried everything but it didnt cross my mind about the owner of unit triggering unit
it works now!

3) i dont know how to set a delay... i tried
events
a unit owned by player 1 finished training a unit

(if else then multiple function and did)

if
type of triggering unit = wisp
then do
wait .5 game time seconds
unit move unit instantly
else
do nothing


but did nothing still?? what now do you think
 
For

1) I see what you have done, you keep going to abilities --> items
that is where you tell your item what it does, to get to the tooltip you have to go to the item tab and find your item.
 

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1) hey, well its kinda funny because i checked the item section and the 'rune area heal/mana gain' isnt an actual item. its only an ability. so im still stumped about chaning the name

what i did do was download some modding tools, created a TGA image that says 'Area Heal' with a neat background to it, and imported it as the game interface icon so they can read it for sure!

but the annoying tooltip missing still pops up! )= stumped.
 
lol its is so simple

all you have to do is goto the abillity and set "stats - item ability" to false
 
holy crap sluggo youre the man. hah it works just like you said. i wouldnt have thought of trying that. im still getting used to world editor. my map is awesome so far. swordmen wars. if you want to help me beta a little then that would be great. just write back with your realm and name on bnet

im godmyballsstink on realms ha.
 
for anyone else out there.... i still need help on 3). i cant get the wisp to teleport to the hero spawn area when i train it. he just trains like normal and stays next to the building.

Unit - A unit owned by Player 1 (Red) Finishes training a unit


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Hero Creator
Then - Actions
Wait 2.00 game-time seconds
Unit - Move (Triggering unit) instantly to (Center of HeroSpawn <gen>)
Else - Actions
Do nothing


i tried that with the wait and still no luck??????
 
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