Hello, I am creating a tower defence map and i need to know how to make it so that after a certain amount of units enter a region you lose. Eg. a life system.
I would make an integer variable to keep tracks of lives. Then have a region that you want the creeps to go to. Then if they manage to reach that region you remove the unit and subract 1 from the variable. Once the variable is 0, game over.
i've set it so that when a unit enters the "final" region , it adds 1 to my interger variable but i dont know how to make it so that when that variable = 30 the game is over. could you please help me with my problem? :banghead:
this is the fix I get from that yeah this is hard to control. disabling bots is pretty much necessary as ai and other bots would push really old threads to the top. reduce weight of view count. disable guest view tracking if you really want to push active threads to the top. a bit of tinkering for a few days with the weights and other settings should get you a decent trending widget box.
One thing I have noticed and I dont know if it is by design but like 1 out of 3 times I come to the site the Anubis screen just hangs open, if I refresh it will go away but sometimes it hangs
Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots