Chao
Setting sail for fail in the sea of lame.
- Reaction score
- 63
This is generally what I have and am using:
Variables
Set zzMonsterAmount[1] = (20 x (DiffNumber / 2))
Set zzMonsterType[1] = Shade
The starting function works just dandy off of it and it notably runs.
Running Function
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Conditions
(Player 7 (Green) Food used) Equal to 0
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Actions
Set zzLevel = (zzLevel + 1)
Countdown Timer - Hide (Last created timer window)
Game - Display to (All players) for 15.00 seconds the text: ((Level + (String(zzLevel))) +
+ ((String(zzMonsterAmount[zzLevel])) + ( + ((String(zzMonsterType[zzLevel])) + s)))))
Unit - Create zzMonsterAmount[zzLevel] zzMonsterType[zzLevel] for Player 7 (Green) at (Center of Start <gen>) facing Default building facing (270.0) degrees
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Long and short, it is supposed to run with units spawning at a certain number, with a simple dictation as such. The dictation returns as "Level 1: 0 s". In other words, the 0 comes through as a representative value for the String(zzMonsterAmount[zzLevel, and the "s" is simply to create a plural off of the base.
I don't understand why it would recognize the value of zzLevel but not accept the array. Does it need to be done in a seperate trigger? Any help would be greatly appreciated.
Variables
Set zzMonsterAmount[1] = (20 x (DiffNumber / 2))
Set zzMonsterType[1] = Shade
The starting function works just dandy off of it and it notably runs.
Running Function
-----
Conditions
(Player 7 (Green) Food used) Equal to 0
-----
Actions
Set zzLevel = (zzLevel + 1)
Countdown Timer - Hide (Last created timer window)
Game - Display to (All players) for 15.00 seconds the text: ((Level + (String(zzLevel))) +
Unit - Create zzMonsterAmount[zzLevel] zzMonsterType[zzLevel] for Player 7 (Green) at (Center of Start <gen>) facing Default building facing (270.0) degrees
-----------
Long and short, it is supposed to run with units spawning at a certain number, with a simple dictation as such. The dictation returns as "Level 1: 0 s". In other words, the 0 comes through as a representative value for the String(zzMonsterAmount[zzLevel, and the "s" is simply to create a plural off of the base.
I don't understand why it would recognize the value of zzLevel but not accept the array. Does it need to be done in a seperate trigger? Any help would be greatly appreciated.


